feat: extract semantic beliefs from conversation
ref: N25B-380
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src/control_backend/schemas/chat_history.py
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src/control_backend/schemas/chat_history.py
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from pydantic import BaseModel
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class ChatMessage(BaseModel):
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role: str
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content: str
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class ChatHistory(BaseModel):
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messages: list[ChatMessage]
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@@ -1,64 +1,201 @@
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from pydantic import BaseModel
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from enum import Enum
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from typing import Literal
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from pydantic import UUID4, BaseModel
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class Norm(BaseModel):
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class ProgramElement(BaseModel):
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"""
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Represents a behavioral norm.
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Represents a basic element of our behavior program.
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:ivar name: The researcher-assigned name of the element.
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:ivar id: Unique identifier.
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:ivar label: Human-readable label.
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:ivar norm: The actual norm text describing the behavior.
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"""
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id: str
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label: str
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norm: str
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name: str
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id: UUID4
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class Goal(BaseModel):
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class LogicalOperator(Enum):
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AND = "AND"
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OR = "OR"
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type Belief = KeywordBelief | SemanticBelief | InferredBelief
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type BasicBelief = KeywordBelief | SemanticBelief
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class KeywordBelief(ProgramElement):
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"""
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Represents an objective to be achieved.
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Represents a belief that is set when the user spoken text contains a certain keyword.
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:ivar id: Unique identifier.
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:ivar label: Human-readable label.
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:ivar description: Detailed description of the goal.
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:ivar achieved: Status flag indicating if the goal has been met.
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:ivar keyword: The keyword on which this belief gets set.
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"""
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id: str
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label: str
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description: str
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achieved: bool
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class TriggerKeyword(BaseModel):
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id: str
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name: str = ""
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keyword: str
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class KeywordTrigger(BaseModel):
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id: str
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label: str
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type: str
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keywords: list[TriggerKeyword]
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class SemanticBelief(ProgramElement):
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"""
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Represents a belief that is set by semantic LLM validation.
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:ivar description: Description of how to form the belief, used by the LLM.
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"""
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name: str = ""
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description: str
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class Phase(BaseModel):
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class InferredBelief(ProgramElement):
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"""
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Represents a belief that gets formed by combining two beliefs with a logical AND or OR.
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These beliefs can also be :class:`InferredBelief`, leading to arbitrarily deep nesting.
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:ivar operator: The logical operator to apply.
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:ivar left: The left part of the logical expression.
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:ivar right: The right part of the logical expression.
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"""
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name: str = ""
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operator: LogicalOperator
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left: Belief
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right: Belief
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type Norm = BasicNorm | ConditionalNorm
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class BasicNorm(ProgramElement):
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"""
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Represents a behavioral norm.
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:ivar norm: The actual norm text describing the behavior.
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:ivar critical: When true, this norm should absolutely not be violated (checked separately).
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"""
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name: str = ""
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norm: str
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critical: bool = False
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class ConditionalNorm(BasicNorm):
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"""
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Represents a norm that is only active when a condition is met (i.e., a certain belief holds).
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:ivar condition: When to activate this norm.
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"""
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condition: Belief
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type PlanElement = Goal | Action
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class Plan(ProgramElement):
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"""
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Represents a list of steps to execute. Each of these steps can be a goal (with its own plan)
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or a simple action.
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:ivar steps: The actions or subgoals to execute, in order.
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"""
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name: str = ""
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steps: list[PlanElement]
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class Goal(ProgramElement):
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"""
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Represents an objective to be achieved. To reach the goal, we should execute
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the corresponding plan. If we can fail to achieve a goal after executing the plan,
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for example when the achieving of the goal is dependent on the user's reply, this means
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that the achieved status will be set from somewhere else in the program.
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:ivar plan: The plan to execute.
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:ivar can_fail: Whether we can fail to achieve the goal after executing the plan.
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"""
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plan: Plan
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can_fail: bool = True
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type Action = SpeechAction | GestureAction | LLMAction
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class SpeechAction(ProgramElement):
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"""
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Represents the action of the robot speaking a literal text.
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:ivar text: The text to speak.
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"""
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name: str = ""
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text: str
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class Gesture(BaseModel):
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"""
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Represents a gesture to be performed. Can be either a single gesture,
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or a random gesture from a category (tag).
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:ivar type: The type of the gesture, "tag" or "single".
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:ivar name: The name of the single gesture or tag.
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"""
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type: Literal["tag", "single"]
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name: str
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class GestureAction(ProgramElement):
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"""
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Represents the action of the robot performing a gesture.
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:ivar gesture: The gesture to perform.
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"""
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name: str = ""
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gesture: Gesture
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class LLMAction(ProgramElement):
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"""
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Represents the action of letting an LLM generate a reply based on its chat history
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and an additional goal added in the prompt.
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:ivar goal: The extra (temporary) goal to add to the LLM.
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"""
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name: str = ""
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goal: str
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class Trigger(ProgramElement):
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"""
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Represents a belief-based trigger. When a belief is set, the corresponding plan is executed.
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:ivar condition: When to activate the trigger.
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:ivar plan: The plan to execute.
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"""
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name: str = ""
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condition: Belief
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plan: Plan
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class Phase(ProgramElement):
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"""
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A distinct phase within a program, containing norms, goals, and triggers.
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:ivar id: Unique identifier.
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:ivar label: Human-readable label.
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:ivar norms: List of norms active in this phase.
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:ivar goals: List of goals to pursue in this phase.
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:ivar triggers: List of triggers that define transitions out of this phase.
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"""
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id: str
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label: str
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name: str = ""
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norms: list[Norm]
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goals: list[Goal]
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triggers: list[KeywordTrigger]
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triggers: list[Trigger]
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class Program(BaseModel):
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