docs: add docstrings to AgentSpeak stuff
ref: N25B-449
This commit is contained in:
@@ -8,31 +8,78 @@ from enum import StrEnum
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class AstNode(ABC):
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"""
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Abstract base class for all elements of an AgentSpeak program.
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This class serves as the foundation for all AgentSpeak abstract syntax tree (AST) nodes.
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It defines the core interface that all AST nodes must implement to generate AgentSpeak code.
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"""
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@abstractmethod
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def _to_agentspeak(self) -> str:
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"""
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Generates the AgentSpeak code string.
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This method converts the AST node into its corresponding
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AgentSpeak source code representation.
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:return: The AgentSpeak code string representation of this node.
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"""
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pass
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def __str__(self) -> str:
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"""
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Returns the string representation of this AST node.
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This method provides a convenient way to get the AgentSpeak code representation
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by delegating to the _to_agentspeak method.
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:return: The AgentSpeak code string representation of this node.
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"""
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return self._to_agentspeak()
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class AstExpression(AstNode, ABC):
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"""
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Intermediate class for anything that can be used in a logical expression.
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This class extends AstNode to provide common functionality for all expressions
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that can be used in logical operations within AgentSpeak programs.
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"""
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def __and__(self, other: ExprCoalescible) -> AstBinaryOp:
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"""
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Creates a logical AND operation between this expression and another.
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This method allows for operator overloading of the & operator to create
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binary logical operations in a more intuitive syntax.
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:param other: The right-hand side expression to combine with this one.
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:return: A new AstBinaryOp representing the logical AND operation.
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"""
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return AstBinaryOp(self, BinaryOperatorType.AND, _coalesce_expr(other))
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def __or__(self, other: ExprCoalescible) -> AstBinaryOp:
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"""
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Creates a logical OR operation between this expression and another.
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This method allows for operator overloading of the | operator to create
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binary logical operations in a more intuitive syntax.
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:param other: The right-hand side expression to combine with this one.
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:return: A new AstBinaryOp representing the logical OR operation.
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"""
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return AstBinaryOp(self, BinaryOperatorType.OR, _coalesce_expr(other))
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def __invert__(self) -> AstLogicalExpression:
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"""
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Creates a logical negation of this expression.
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This method allows for operator overloading of the ~ operator to create
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negated expressions. If the expression is already a logical expression,
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it toggles the negation flag. Otherwise, it wraps the expression in a
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new AstLogicalExpression with negation set to True.
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:return: An AstLogicalExpression representing the negated form of this expression.
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"""
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if isinstance(self, AstLogicalExpression):
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self.negated = not self.negated
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return self
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@@ -81,11 +128,25 @@ class AstTerm(AstExpression, ABC):
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class AstAtom(AstTerm):
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"""
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Represents a grounded atom in AgentSpeak (e.g., lowercase constants).
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Atoms are the simplest form of terms in AgentSpeak, representing concrete,
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unchanging values. They are typically used as constants in logical expressions.
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:ivar value: The string value of this atom, which will be converted to lowercase
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in the AgentSpeak representation.
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"""
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value: str
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def _to_agentspeak(self) -> str:
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"""
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Converts this atom to its AgentSpeak string representation.
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Atoms are represented in lowercase in AgentSpeak to distinguish them
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from variables (which are capitalized).
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:return: The lowercase string representation of this atom.
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"""
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return self.value.lower()
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@@ -93,11 +154,25 @@ class AstAtom(AstTerm):
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class AstVar(AstTerm):
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"""
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Represents an ungrounded variable in AgentSpeak (e.g., capitalized names).
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Variables in AgentSpeak are placeholders that can be bound to specific values
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during execution. They are distinguished from atoms by their capitalization.
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:ivar name: The name of this variable, which will be capitalized in the
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AgentSpeak representation.
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"""
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name: str
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def _to_agentspeak(self) -> str:
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"""
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Converts this variable to its AgentSpeak string representation.
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Variables are represented with capitalized names in AgentSpeak to distinguish
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them from atoms (which are lowercase).
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:return: The capitalized string representation of this variable.
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"""
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return self.name.capitalize()
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@@ -105,11 +180,21 @@ class AstVar(AstTerm):
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class AstNumber(AstTerm):
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"""
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Represents a numeric constant in AgentSpeak.
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Numeric constants can be either integers or floating-point numbers and are
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used in logical expressions and comparisons.
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:ivar value: The numeric value of this constant (can be int or float).
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"""
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value: int | float
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def _to_agentspeak(self) -> str:
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"""
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Converts this numeric constant to its AgentSpeak string representation.
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:return: The string representation of the numeric value.
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"""
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return str(self.value)
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@@ -117,11 +202,23 @@ class AstNumber(AstTerm):
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class AstString(AstTerm):
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"""
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Represents a string literal in AgentSpeak.
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String literals are used to represent textual data and are enclosed in
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double quotes in the AgentSpeak representation.
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:ivar value: The string content of this literal.
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"""
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value: str
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def _to_agentspeak(self) -> str:
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"""
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Converts this string literal to its AgentSpeak string representation.
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String literals are enclosed in double quotes in AgentSpeak.
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:return: The string literal enclosed in double quotes.
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"""
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return f'"{self.value}"'
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@@ -129,12 +226,26 @@ class AstString(AstTerm):
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class AstLiteral(AstTerm):
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"""
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Represents a literal (functor and terms) in AgentSpeak.
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Literals are the fundamental building blocks of AgentSpeak programs, consisting
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of a functor (predicate name) and an optional list of terms (arguments).
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:ivar functor: The name of the predicate or function.
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:ivar terms: A list of terms (arguments) for this literal. Defaults to an empty list.
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"""
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functor: str
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terms: list[AstTerm] = field(default_factory=list)
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def _to_agentspeak(self) -> str:
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"""
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Converts this literal to its AgentSpeak string representation.
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If the literal has no terms, it returns just the functor name.
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Otherwise, it returns the functor followed by the terms in parentheses.
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:return: The AgentSpeak string representation of this literal.
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"""
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if not self.terms:
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return self.functor
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args = ", ".join(map(str, self.terms))
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@@ -142,6 +253,13 @@ class AstLiteral(AstTerm):
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class BinaryOperatorType(StrEnum):
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"""
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Enumeration of binary operator types used in AgentSpeak expressions.
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These operators are used to create binary operations between expressions,
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including logical operations (AND, OR) and comparison operations.
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"""
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AND = "&"
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OR = "|"
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GREATER_THAN = ">"
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@@ -156,6 +274,13 @@ class BinaryOperatorType(StrEnum):
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class AstBinaryOp(AstExpression):
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"""
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Represents a binary logical or relational operation in AgentSpeak.
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Binary operations combine two expressions using a logical or comparison operator.
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They are used to create complex logical conditions in AgentSpeak programs.
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:ivar left: The left-hand side expression of the operation.
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:ivar operator: The binary operator type (AND, OR, comparison operators, etc.).
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:ivar right: The right-hand side expression of the operation.
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"""
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left: AstExpression
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@@ -163,10 +288,25 @@ class AstBinaryOp(AstExpression):
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right: AstExpression
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def __post_init__(self):
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"""
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Post-initialization processing to ensure proper expression types.
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This method wraps the left and right expressions in AstLogicalExpression
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instances if they aren't already, ensuring consistent handling throughout
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the AST.
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"""
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self.left = _as_logical(self.left)
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self.right = _as_logical(self.right)
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def _to_agentspeak(self) -> str:
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"""
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Converts this binary operation to its AgentSpeak string representation.
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The method handles proper parenthesization of sub-expressions to maintain
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correct operator precedence and readability.
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:return: The AgentSpeak string representation of this binary operation.
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"""
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l_str = str(self.left)
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r_str = str(self.right)
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@@ -185,12 +325,27 @@ class AstBinaryOp(AstExpression):
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class AstLogicalExpression(AstExpression):
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"""
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Represents a logical expression, potentially negated, in AgentSpeak.
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Logical expressions can be either positive or negated and form the basis
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of conditions and beliefs in AgentSpeak programs.
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:ivar expression: The underlying expression being evaluated.
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:ivar negated: Boolean flag indicating whether this expression is negated.
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"""
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expression: AstExpression
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negated: bool = False
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def _to_agentspeak(self) -> str:
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"""
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Converts this logical expression to its AgentSpeak string representation.
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If the expression is negated, it prepends 'not ' to the expression string.
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For complex expressions (binary operations), it adds parentheses when negated
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to maintain correct logical interpretation.
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:return: The AgentSpeak string representation of this logical expression.
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"""
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expr_str = str(self.expression)
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if isinstance(self.expression, AstBinaryOp) and self.negated:
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expr_str = f"({expr_str})"
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@@ -198,31 +353,76 @@ class AstLogicalExpression(AstExpression):
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def _as_logical(expr: AstExpression) -> AstLogicalExpression:
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"""
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Converts an expression to a logical expression if it isn't already.
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This helper function ensures that expressions are properly wrapped in
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AstLogicalExpression instances, which is necessary for consistent handling
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of logical operations in the AST.
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:param expr: The expression to convert.
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:return: The expression wrapped in an AstLogicalExpression if it wasn't already.
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"""
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if isinstance(expr, AstLogicalExpression):
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return expr
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return AstLogicalExpression(expr)
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class StatementType(StrEnum):
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"""
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Enumeration of statement types that can appear in AgentSpeak plans.
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These statement types define the different kinds of actions and operations
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that can be performed within the body of an AgentSpeak plan.
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"""
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EMPTY = ""
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"""Empty statement (no operation, used when evaluating a plan to true)."""
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DO_ACTION = "."
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"""Execute an action defined in Python."""
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ACHIEVE_GOAL = "!"
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"""Achieve a goal (add a goal to be accomplished)."""
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TEST_GOAL = "?"
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"""Test a goal (check if a goal can be achieved)."""
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ADD_BELIEF = "+"
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"""Add a belief to the belief base."""
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REMOVE_BELIEF = "-"
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"""Remove a belief from the belief base."""
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REPLACE_BELIEF = "-+"
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"""Replace a belief in the belief base."""
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@dataclass
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class AstStatement(AstNode):
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"""
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A statement that can appear inside a plan.
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Statements are the executable units within AgentSpeak plans. They consist
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of a statement type (defining the operation) and an expression (defining
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what to operate on).
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:ivar type: The type of statement (action, goal, belief operation, etc.).
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:ivar expression: The expression that this statement operates on.
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"""
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type: StatementType
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expression: AstExpression
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def _to_agentspeak(self) -> str:
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"""
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Converts this statement to its AgentSpeak string representation.
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The representation consists of the statement type prefix followed by
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the expression.
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:return: The AgentSpeak string representation of this statement.
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"""
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return f"{self.type.value}{self.expression}"
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@@ -230,26 +430,59 @@ class AstStatement(AstNode):
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class AstRule(AstNode):
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"""
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Represents an inference rule in AgentSpeak. If there is no condition, it always holds.
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Rules define logical implications in AgentSpeak programs. They consist of a
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result (conclusion) and an optional condition (premise). When the condition
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holds, the result is inferred to be true.
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:ivar result: The conclusion or result of this rule.
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:ivar condition: The premise or condition for this rule (optional).
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"""
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result: AstExpression
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condition: AstExpression | None = None
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def __post_init__(self):
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"""
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Post-initialization processing to ensure proper expression types.
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If a condition is provided, this method wraps it in an AstLogicalExpression
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to ensure consistent handling throughout the AST.
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"""
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if self.condition is not None:
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self.condition = _as_logical(self.condition)
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def _to_agentspeak(self) -> str:
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"""
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Converts this rule to its AgentSpeak string representation.
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If no condition is specified, the rule is represented as a simple fact.
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If a condition is specified, it's represented as an implication (result :- condition).
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:return: The AgentSpeak string representation of this rule.
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"""
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if not self.condition:
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return f"{self.result}."
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return f"{self.result} :- {self.condition}."
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class TriggerType(StrEnum):
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"""
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Enumeration of trigger types for AgentSpeak plans.
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Trigger types define what kind of events can activate an AgentSpeak plan.
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Currently, the system supports triggers for added beliefs and added goals.
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"""
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ADDED_BELIEF = "+"
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"""Trigger when a belief is added to the belief base."""
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# REMOVED_BELIEF = "-" # TODO
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# MODIFIED_BELIEF = "^" # TODO
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ADDED_GOAL = "+!"
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"""Trigger when a goal is added to be achieved."""
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# REMOVED_GOAL = "-!" # TODO
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@@ -257,6 +490,14 @@ class TriggerType(StrEnum):
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class AstPlan(AstNode):
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"""
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Represents a plan in AgentSpeak, consisting of a trigger, context, and body.
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Plans define the reactive behavior of agents in AgentSpeak. They specify what
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actions to take when certain conditions are met (trigger and context).
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:ivar type: The type of trigger that activates this plan.
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:ivar trigger_literal: The specific event or condition that triggers this plan.
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:ivar context: A list of conditions that must hold for this plan to be applicable.
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:ivar body: A list of statements to execute when this plan is triggered.
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"""
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type: TriggerType
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@@ -265,6 +506,16 @@ class AstPlan(AstNode):
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body: list[AstStatement]
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def _to_agentspeak(self) -> str:
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"""
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Converts this plan to its AgentSpeak string representation.
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The representation follows the standard AgentSpeak plan format:
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trigger_type + trigger_literal
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: context_conditions
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<- body_statements.
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:return: The AgentSpeak string representation of this plan.
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"""
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assert isinstance(self.trigger_literal, AstLiteral)
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indent = " " * 6
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@@ -290,12 +541,26 @@ class AstPlan(AstNode):
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class AstProgram(AstNode):
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"""
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Represents a full AgentSpeak program, consisting of rules and plans.
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This is the root node of the AgentSpeak AST, containing all the rules
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and plans that define the agent's behavior.
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:ivar rules: A list of inference rules in this program.
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:ivar plans: A list of reactive plans in this program.
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"""
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rules: list[AstRule] = field(default_factory=list)
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plans: list[AstPlan] = field(default_factory=list)
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def _to_agentspeak(self) -> str:
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"""
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Converts this program to its AgentSpeak string representation.
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The representation consists of all rules followed by all plans,
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separated by blank lines for readability.
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:return: The complete AgentSpeak source code for this program.
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"""
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lines = []
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lines.extend(map(str, self.rules))
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@@ -46,6 +46,15 @@ class AgentSpeakGenerator:
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It handles the conversion of phases, norms, goals, and triggers into AgentSpeak rules and plans,
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ensuring the robot follows the defined behavioral logic.
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The generator follows a systematic approach:
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1. Sets up initial phase and cycle notification rules
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2. Adds keyword inference capabilities for natural language processing
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3. Creates default plans for common operations
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4. Processes each phase with its norms, goals, and triggers
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5. Adds fallback plans for robust execution
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:ivar _asp: The internal AgentSpeak program representation being built.
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"""
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_asp: AstProgram
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@@ -54,6 +63,10 @@ class AgentSpeakGenerator:
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"""
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Translates a Program object into an AgentSpeak source string.
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This is the main entry point for the code generation process. It initializes
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the AgentSpeak program structure and orchestrates the conversion of all
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program elements into their AgentSpeak representations.
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:param program: The behavior program to translate.
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:return: The generated AgentSpeak code as a string.
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"""
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@@ -76,6 +89,18 @@ class AgentSpeakGenerator:
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return str(self._asp)
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def _add_keyword_inference(self) -> None:
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"""
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Adds inference rules for keyword detection in user messages.
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This method creates rules that allow the system to detect when specific
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keywords are mentioned in user messages. It uses string operations to
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check if a keyword is a substring of the user's message.
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The generated rule has the form:
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keyword_said(Keyword) :- user_said(Message) & .substring(Keyword, Message, Pos) & Pos >= 0
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This enables the system to trigger behaviors based on keyword detection.
|
||||
"""
|
||||
keyword = AstVar("Keyword")
|
||||
message = AstVar("Message")
|
||||
position = AstVar("Pos")
|
||||
@@ -90,12 +115,32 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
|
||||
def _add_default_plans(self):
|
||||
"""
|
||||
Adds default plans for common operations.
|
||||
|
||||
This method sets up the standard plans that handle fundamental operations
|
||||
like replying with goals, simple speech actions, general replies, and
|
||||
cycle notifications. These plans provide the basic infrastructure for
|
||||
the agent's reactive behavior.
|
||||
"""
|
||||
self._add_reply_with_goal_plan()
|
||||
self._add_say_plan()
|
||||
self._add_reply_plan()
|
||||
self._add_notify_cycle_plan()
|
||||
|
||||
def _add_reply_with_goal_plan(self):
|
||||
"""
|
||||
Adds a plan for replying with a specific conversational goal.
|
||||
|
||||
This plan handles the case where the agent needs to respond to user input
|
||||
while pursuing a specific conversational goal. It:
|
||||
1. Marks that the agent has responded this turn
|
||||
2. Gathers all active norms
|
||||
3. Generates a reply that considers both the user message and the goal
|
||||
|
||||
Trigger: +!reply_with_goal(Goal)
|
||||
Context: user_said(Message)
|
||||
"""
|
||||
self._asp.plans.append(
|
||||
AstPlan(
|
||||
TriggerType.ADDED_GOAL,
|
||||
@@ -121,6 +166,17 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
|
||||
def _add_say_plan(self):
|
||||
"""
|
||||
Adds a plan for simple speech actions.
|
||||
|
||||
This plan handles direct speech actions where the agent needs to say
|
||||
a specific text. It:
|
||||
1. Marks that the agent has responded this turn
|
||||
2. Executes the speech action
|
||||
|
||||
Trigger: +!say(Text)
|
||||
Context: None (can be executed anytime)
|
||||
"""
|
||||
self._asp.plans.append(
|
||||
AstPlan(
|
||||
TriggerType.ADDED_GOAL,
|
||||
@@ -134,6 +190,18 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
|
||||
def _add_reply_plan(self):
|
||||
"""
|
||||
Adds a plan for general reply actions.
|
||||
|
||||
This plan handles general reply actions where the agent needs to respond
|
||||
to user input without a specific conversational goal. It:
|
||||
1. Marks that the agent has responded this turn
|
||||
2. Gathers all active norms
|
||||
3. Generates a reply based on the user message and norms
|
||||
|
||||
Trigger: +!reply
|
||||
Context: user_said(Message)
|
||||
"""
|
||||
self._asp.plans.append(
|
||||
AstPlan(
|
||||
TriggerType.ADDED_GOAL,
|
||||
@@ -157,6 +225,19 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
|
||||
def _add_notify_cycle_plan(self):
|
||||
"""
|
||||
Adds a plan for cycle notification.
|
||||
|
||||
This plan handles the periodic notification cycle that allows the system
|
||||
to monitor and report on the current state. It:
|
||||
1. Gathers all active norms
|
||||
2. Notifies the system about the current norms
|
||||
3. Waits briefly to allow processing
|
||||
4. Recursively triggers the next cycle
|
||||
|
||||
Trigger: +!notify_cycle
|
||||
Context: None (can be executed anytime)
|
||||
"""
|
||||
self._asp.plans.append(
|
||||
AstPlan(
|
||||
TriggerType.ADDED_GOAL,
|
||||
@@ -180,6 +261,16 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
|
||||
def _process_phases(self, phases: list[Phase]) -> None:
|
||||
"""
|
||||
Processes all phases in the program and their transitions.
|
||||
|
||||
This method iterates through each phase and:
|
||||
1. Processes the current phase (norms, goals, triggers)
|
||||
2. Sets up transitions between phases
|
||||
3. Adds special handling for the end phase
|
||||
|
||||
:param phases: The list of phases to process.
|
||||
"""
|
||||
for curr_phase, next_phase in zip([None] + phases, phases + [None], strict=True):
|
||||
if curr_phase:
|
||||
self._process_phase(curr_phase)
|
||||
@@ -202,6 +293,17 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
|
||||
def _process_phase(self, phase: Phase) -> None:
|
||||
"""
|
||||
Processes a single phase, including its norms, goals, and triggers.
|
||||
|
||||
This method handles the complete processing of a phase by:
|
||||
1. Processing all norms in the phase
|
||||
2. Setting up the default execution loop for the phase
|
||||
3. Processing all goals in sequence
|
||||
4. Processing all triggers for reactive behavior
|
||||
|
||||
:param phase: The phase to process.
|
||||
"""
|
||||
for norm in phase.norms:
|
||||
self._process_norm(norm, phase)
|
||||
|
||||
@@ -216,6 +318,21 @@ class AgentSpeakGenerator:
|
||||
self._process_trigger(trigger, phase)
|
||||
|
||||
def _add_phase_transition(self, from_phase: Phase | None, to_phase: Phase | None) -> None:
|
||||
"""
|
||||
Adds plans for transitioning between phases.
|
||||
|
||||
This method creates two plans for each phase transition:
|
||||
1. A check plan that verifies if transition conditions are met
|
||||
2. A force plan that actually performs the transition (can be forced externally)
|
||||
|
||||
The transition involves:
|
||||
- Notifying the system about the phase change
|
||||
- Removing the current phase belief
|
||||
- Adding the next phase belief
|
||||
|
||||
:param from_phase: The phase being transitioned from (or None for initial setup).
|
||||
:param to_phase: The phase being transitioned to (or None for end phase).
|
||||
"""
|
||||
if from_phase is None:
|
||||
return
|
||||
from_phase_ast = self._astify(from_phase)
|
||||
@@ -245,18 +362,6 @@ class AgentSpeakGenerator:
|
||||
AstStatement(StatementType.ADD_BELIEF, to_phase_ast),
|
||||
]
|
||||
|
||||
# if from_phase:
|
||||
# body.extend(
|
||||
# [
|
||||
# AstStatement(
|
||||
# StatementType.TEST_GOAL, AstLiteral("user_said", [AstVar("Message")])
|
||||
# ),
|
||||
# AstStatement(
|
||||
# StatementType.REPLACE_BELIEF, AstLiteral("user_said", [AstVar("Message")])
|
||||
# ),
|
||||
# ]
|
||||
# )
|
||||
|
||||
# Check
|
||||
self._asp.plans.append(
|
||||
AstPlan(
|
||||
@@ -277,6 +382,17 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
|
||||
def _process_norm(self, norm: Norm, phase: Phase) -> None:
|
||||
"""
|
||||
Processes a norm and adds it as an inference rule.
|
||||
|
||||
This method converts norms into AgentSpeak rules that define when
|
||||
the norm should be active. It handles both basic norms (always active
|
||||
in their phase) and conditional norms (active only when their condition
|
||||
is met).
|
||||
|
||||
:param norm: The norm to process.
|
||||
:param phase: The phase this norm belongs to.
|
||||
"""
|
||||
rule: AstRule | None = None
|
||||
|
||||
match norm:
|
||||
@@ -295,6 +411,18 @@ class AgentSpeakGenerator:
|
||||
self._asp.rules.append(rule)
|
||||
|
||||
def _add_default_loop(self, phase: Phase) -> None:
|
||||
"""
|
||||
Adds the default execution loop for a phase.
|
||||
|
||||
This method creates the main reactive loop that runs when the agent
|
||||
receives user input during a phase. The loop:
|
||||
1. Notifies the system about the user input
|
||||
2. Resets the response tracking
|
||||
3. Executes all phase goals
|
||||
4. Attempts phase transition
|
||||
|
||||
:param phase: The phase to create the loop for.
|
||||
"""
|
||||
actions = []
|
||||
|
||||
actions.append(
|
||||
@@ -303,7 +431,6 @@ class AgentSpeakGenerator:
|
||||
)
|
||||
)
|
||||
actions.append(AstStatement(StatementType.REMOVE_BELIEF, AstLiteral("responded_this_turn")))
|
||||
actions.append(AstStatement(StatementType.ACHIEVE_GOAL, AstLiteral("check_triggers")))
|
||||
|
||||
for goal in phase.goals:
|
||||
actions.append(AstStatement(StatementType.ACHIEVE_GOAL, self._astify(goal)))
|
||||
@@ -327,6 +454,22 @@ class AgentSpeakGenerator:
|
||||
continues_response: bool = False,
|
||||
main_goal: bool = False,
|
||||
) -> None:
|
||||
"""
|
||||
Processes a goal and creates plans for achieving it.
|
||||
|
||||
This method creates two plans for each goal:
|
||||
1. A main plan that executes the goal's steps when conditions are met
|
||||
2. A fallback plan that provides a default empty implementation (prevents crashes)
|
||||
|
||||
The method also recursively processes any subgoals contained within
|
||||
the goal's plan.
|
||||
|
||||
:param goal: The goal to process.
|
||||
:param phase: The phase this goal belongs to.
|
||||
:param previous_goal: The previous goal in sequence (for dependency tracking).
|
||||
:param continues_response: Whether this goal continues an existing response.
|
||||
:param main_goal: Whether this is a main goal (for UI notification purposes).
|
||||
"""
|
||||
context: list[AstExpression] = [self._astify(phase)]
|
||||
context.append(~self._astify(goal, achieved=True))
|
||||
if previous_goal and previous_goal.can_fail:
|
||||
@@ -369,14 +512,38 @@ class AgentSpeakGenerator:
|
||||
prev_goal = subgoal
|
||||
|
||||
def _step_to_statement(self, step: PlanElement) -> AstStatement:
|
||||
"""
|
||||
Converts a plan step to an AgentSpeak statement.
|
||||
|
||||
This method transforms different types of plan elements into their
|
||||
corresponding AgentSpeak statements. Goals and speech-related actions
|
||||
become achieve-goal statements, while gesture actions become do-action
|
||||
statements.
|
||||
|
||||
:param step: The plan element to convert.
|
||||
:return: The corresponding AgentSpeak statement.
|
||||
"""
|
||||
match step:
|
||||
case Goal() | SpeechAction() | LLMAction() as a:
|
||||
return AstStatement(StatementType.ACHIEVE_GOAL, self._astify(a))
|
||||
case GestureAction() as a:
|
||||
return AstStatement(StatementType.DO_ACTION, self._astify(a))
|
||||
|
||||
# TODO: separate handling of keyword and others
|
||||
def _process_trigger(self, trigger: Trigger, phase: Phase) -> None:
|
||||
"""
|
||||
Processes a trigger and creates plans for its execution.
|
||||
|
||||
This method creates plans that execute when trigger conditions are met.
|
||||
It handles both automatic triggering (when conditions are detected) and
|
||||
manual forcing (from UI). The trigger execution includes:
|
||||
1. Notifying the system about trigger start
|
||||
2. Executing all trigger steps
|
||||
3. Waiting briefly for UI display
|
||||
4. Notifying the system about trigger end
|
||||
|
||||
:param trigger: The trigger to process.
|
||||
:param phase: The phase this trigger belongs to.
|
||||
"""
|
||||
body = []
|
||||
subgoals = []
|
||||
|
||||
@@ -418,6 +585,18 @@ class AgentSpeakGenerator:
|
||||
self._process_goal(subgoal, phase, continues_response=True)
|
||||
|
||||
def _add_fallbacks(self):
|
||||
"""
|
||||
Adds fallback plans for robust execution, preventing crashes.
|
||||
|
||||
This method creates fallback plans that provide default empty implementations
|
||||
for key goals. These fallbacks ensure that the system can continue execution
|
||||
even when no specific plans are applicable, preventing crashes.
|
||||
|
||||
The fallbacks are created for:
|
||||
- check_triggers: When no triggers are applicable
|
||||
- transition_phase: When phase transition conditions aren't met
|
||||
- force_transition_phase: When forced transitions aren't possible
|
||||
"""
|
||||
# Trigger fallback
|
||||
self._asp.plans.append(
|
||||
AstPlan(
|
||||
@@ -450,18 +629,57 @@ class AgentSpeakGenerator:
|
||||
|
||||
@singledispatchmethod
|
||||
def _astify(self, element: ProgramElement) -> AstExpression:
|
||||
"""
|
||||
Converts program elements to AgentSpeak expressions (base method).
|
||||
|
||||
This is the base method for the singledispatch mechanism that handles
|
||||
conversion of different program element types to their AgentSpeak
|
||||
representations. Specific implementations are provided for each
|
||||
element type through registered methods.
|
||||
|
||||
:param element: The program element to convert.
|
||||
:return: The corresponding AgentSpeak expression.
|
||||
:raises NotImplementedError: If no specific implementation exists for the element type.
|
||||
"""
|
||||
raise NotImplementedError(f"Cannot convert element {element} to an AgentSpeak expression.")
|
||||
|
||||
@_astify.register
|
||||
def _(self, kwb: KeywordBelief) -> AstExpression:
|
||||
"""
|
||||
Converts a KeywordBelief to an AgentSpeak expression.
|
||||
|
||||
Keyword beliefs are converted to keyword_said literals that check
|
||||
if the keyword was mentioned in user input.
|
||||
|
||||
:param kwb: The KeywordBelief to convert.
|
||||
:return: An AstLiteral representing the keyword detection.
|
||||
"""
|
||||
return AstLiteral("keyword_said", [AstString(kwb.keyword)])
|
||||
|
||||
@_astify.register
|
||||
def _(self, sb: SemanticBelief) -> AstExpression:
|
||||
"""
|
||||
Converts a SemanticBelief to an AgentSpeak expression.
|
||||
|
||||
Semantic beliefs are converted to literals using their slugified names,
|
||||
which are used for LLM-based belief evaluation.
|
||||
|
||||
:param sb: The SemanticBelief to convert.
|
||||
:return: An AstLiteral representing the semantic belief.
|
||||
"""
|
||||
return AstLiteral(self.slugify(sb))
|
||||
|
||||
@_astify.register
|
||||
def _(self, ib: InferredBelief) -> AstExpression:
|
||||
"""
|
||||
Converts an InferredBelief to an AgentSpeak expression.
|
||||
|
||||
Inferred beliefs are converted to binary operations that combine
|
||||
their left and right operands using the appropriate logical operator.
|
||||
|
||||
:param ib: The InferredBelief to convert.
|
||||
:return: An AstBinaryOp representing the logical combination.
|
||||
"""
|
||||
return AstBinaryOp(
|
||||
self._astify(ib.left),
|
||||
BinaryOperatorType.AND if ib.operator == LogicalOperator.AND else BinaryOperatorType.OR,
|
||||
@@ -470,59 +688,187 @@ class AgentSpeakGenerator:
|
||||
|
||||
@_astify.register
|
||||
def _(self, norm: Norm) -> AstExpression:
|
||||
"""
|
||||
Converts a Norm to an AgentSpeak expression.
|
||||
|
||||
Norms are converted to literals with either 'norm' or 'critical_norm'
|
||||
functors depending on their critical flag, with the norm text as an argument.
|
||||
|
||||
Note that currently, critical norms are not yet functionally supported. They are possible
|
||||
to astify for future use.
|
||||
|
||||
:param norm: The Norm to convert.
|
||||
:return: An AstLiteral representing the norm.
|
||||
"""
|
||||
functor = "critical_norm" if norm.critical else "norm"
|
||||
return AstLiteral(functor, [AstString(norm.norm)])
|
||||
|
||||
@_astify.register
|
||||
def _(self, phase: Phase) -> AstExpression:
|
||||
"""
|
||||
Converts a Phase to an AgentSpeak expression.
|
||||
|
||||
Phases are converted to phase literals with their unique identifier
|
||||
as an argument, which is used for phase tracking and transitions.
|
||||
|
||||
:param phase: The Phase to convert.
|
||||
:return: An AstLiteral representing the phase.
|
||||
"""
|
||||
return AstLiteral("phase", [AstString(str(phase.id))])
|
||||
|
||||
@_astify.register
|
||||
def _(self, goal: Goal, achieved: bool = False) -> AstExpression:
|
||||
"""
|
||||
Converts a Goal to an AgentSpeak expression.
|
||||
|
||||
Goals are converted to literals using their slugified names. If the
|
||||
achieved parameter is True, the literal is prefixed with 'achieved_'.
|
||||
|
||||
:param goal: The Goal to convert.
|
||||
:param achieved: Whether to represent this as an achieved goal.
|
||||
:return: An AstLiteral representing the goal.
|
||||
"""
|
||||
return AstLiteral(f"{'achieved_' if achieved else ''}{self._slugify_str(goal.name)}")
|
||||
|
||||
@_astify.register
|
||||
def _(self, trigger: Trigger) -> AstExpression:
|
||||
"""
|
||||
Converts a Trigger to an AgentSpeak expression.
|
||||
|
||||
Triggers are converted to literals using their slugified names,
|
||||
which are used to identify and execute trigger plans.
|
||||
|
||||
:param trigger: The Trigger to convert.
|
||||
:return: An AstLiteral representing the trigger.
|
||||
"""
|
||||
return AstLiteral(self.slugify(trigger))
|
||||
|
||||
@_astify.register
|
||||
def _(self, sa: SpeechAction) -> AstExpression:
|
||||
"""
|
||||
Converts a SpeechAction to an AgentSpeak expression.
|
||||
|
||||
Speech actions are converted to say literals with the text content
|
||||
as an argument, which are used for direct speech output.
|
||||
|
||||
:param sa: The SpeechAction to convert.
|
||||
:return: An AstLiteral representing the speech action.
|
||||
"""
|
||||
return AstLiteral("say", [AstString(sa.text)])
|
||||
|
||||
@_astify.register
|
||||
def _(self, ga: GestureAction) -> AstExpression:
|
||||
"""
|
||||
Converts a GestureAction to an AgentSpeak expression.
|
||||
|
||||
Gesture actions are converted to gesture literals with the gesture
|
||||
type and name as arguments, which are used for physical robot gestures.
|
||||
|
||||
:param ga: The GestureAction to convert.
|
||||
:return: An AstLiteral representing the gesture action.
|
||||
"""
|
||||
gesture = ga.gesture
|
||||
return AstLiteral("gesture", [AstString(gesture.type), AstString(gesture.name)])
|
||||
|
||||
@_astify.register
|
||||
def _(self, la: LLMAction) -> AstExpression:
|
||||
"""
|
||||
Converts an LLMAction to an AgentSpeak expression.
|
||||
|
||||
LLM actions are converted to reply_with_goal literals with the
|
||||
conversational goal as an argument, which are used for LLM-generated
|
||||
responses guided by specific goals.
|
||||
|
||||
:param la: The LLMAction to convert.
|
||||
:return: An AstLiteral representing the LLM action.
|
||||
"""
|
||||
return AstLiteral("reply_with_goal", [AstString(la.goal)])
|
||||
|
||||
@singledispatchmethod
|
||||
@staticmethod
|
||||
def slugify(element: ProgramElement) -> str:
|
||||
"""
|
||||
Converts program elements to slugs (base method).
|
||||
|
||||
This is the base method for the singledispatch mechanism that handles
|
||||
conversion of different program element types to their slug representations.
|
||||
Specific implementations are provided for each element type through
|
||||
registered methods.
|
||||
|
||||
Slugs are used outside of AgentSpeak, mostly for identifying what to send to the AgentSpeak
|
||||
program as beliefs.
|
||||
|
||||
:param element: The program element to convert to a slug.
|
||||
:return: The slug string representation.
|
||||
:raises NotImplementedError: If no specific implementation exists for the element type.
|
||||
"""
|
||||
raise NotImplementedError(f"Cannot convert element {element} to a slug.")
|
||||
|
||||
@slugify.register
|
||||
@staticmethod
|
||||
def _(n: Norm) -> str:
|
||||
"""
|
||||
Converts a Norm to a slug.
|
||||
|
||||
Norms are converted to slugs with the 'norm_' prefix followed by
|
||||
the slugified norm text.
|
||||
|
||||
:param n: The Norm to convert.
|
||||
:return: The slug string representation.
|
||||
"""
|
||||
return f"norm_{AgentSpeakGenerator._slugify_str(n.norm)}"
|
||||
|
||||
@slugify.register
|
||||
@staticmethod
|
||||
def _(sb: SemanticBelief) -> str:
|
||||
"""
|
||||
Converts a SemanticBelief to a slug.
|
||||
|
||||
Semantic beliefs are converted to slugs with the 'semantic_' prefix
|
||||
followed by the slugified belief name.
|
||||
|
||||
:param sb: The SemanticBelief to convert.
|
||||
:return: The slug string representation.
|
||||
"""
|
||||
return f"semantic_{AgentSpeakGenerator._slugify_str(sb.name)}"
|
||||
|
||||
@slugify.register
|
||||
@staticmethod
|
||||
def _(g: BaseGoal) -> str:
|
||||
"""
|
||||
Converts a BaseGoal to a slug.
|
||||
|
||||
Goals are converted to slugs using their slugified names directly.
|
||||
|
||||
:param g: The BaseGoal to convert.
|
||||
:return: The slug string representation.
|
||||
"""
|
||||
return AgentSpeakGenerator._slugify_str(g.name)
|
||||
|
||||
@slugify.register
|
||||
@staticmethod
|
||||
def _(t: Trigger):
|
||||
def _(t: Trigger) -> str:
|
||||
"""
|
||||
Converts a Trigger to a slug.
|
||||
|
||||
Triggers are converted to slugs with the 'trigger_' prefix followed by
|
||||
the slugified trigger name.
|
||||
|
||||
:param t: The Trigger to convert.
|
||||
:return: The slug string representation.
|
||||
"""
|
||||
return f"trigger_{AgentSpeakGenerator._slugify_str(t.name)}"
|
||||
|
||||
@staticmethod
|
||||
def _slugify_str(text: str) -> str:
|
||||
"""
|
||||
Converts a text string to a slug.
|
||||
|
||||
This helper method converts arbitrary text to a URL-friendly slug format
|
||||
by converting to lowercase, removing special characters, and replacing
|
||||
spaces with underscores. It also removes common stopwords.
|
||||
|
||||
:param text: The text string to convert.
|
||||
:return: The slugified string.
|
||||
"""
|
||||
return slugify(text, separator="_", stopwords=["a", "an", "the", "we", "you", "I"])
|
||||
|
||||
@@ -22,6 +22,13 @@ class ProgramElement(BaseModel):
|
||||
class LogicalOperator(Enum):
|
||||
"""
|
||||
Logical operators for combining beliefs.
|
||||
|
||||
These operators define how beliefs can be combined to form more complex
|
||||
logical conditions. They are used in inferred beliefs to create compound
|
||||
beliefs from simpler ones.
|
||||
|
||||
AND: Both operands must be true for the result to be true.
|
||||
OR: At least one operand must be true for the result to be true.
|
||||
"""
|
||||
|
||||
AND = "AND"
|
||||
@@ -36,7 +43,15 @@ class KeywordBelief(ProgramElement):
|
||||
"""
|
||||
Represents a belief that is activated when a specific keyword is detected in the user's speech.
|
||||
|
||||
Keyword beliefs provide a simple but effective way to detect specific topics
|
||||
or intentions in user speech. They are triggered when the exact keyword
|
||||
string appears in the transcribed user input.
|
||||
|
||||
:ivar keyword: The string to look for in the transcription.
|
||||
|
||||
Example:
|
||||
A keyword belief with keyword="robot" would be activated when the user
|
||||
says "I like the robot" or "Tell me about robots".
|
||||
"""
|
||||
|
||||
name: str = ""
|
||||
@@ -48,8 +63,18 @@ class SemanticBelief(ProgramElement):
|
||||
Represents a belief whose truth value is determined by an LLM analyzing the conversation
|
||||
context.
|
||||
|
||||
Semantic beliefs provide more sophisticated belief detection by using
|
||||
an LLM to analyze the conversation context and determine
|
||||
if the belief should be considered true. This allows for more nuanced
|
||||
and context-aware belief evaluation.
|
||||
|
||||
:ivar description: A natural language description of what this belief represents,
|
||||
used as a prompt for the LLM.
|
||||
|
||||
Example:
|
||||
A semantic belief with description="The user is expressing frustration"
|
||||
would be activated when the LLM determines that the user's statements
|
||||
indicate frustration, even if no specific keywords are used.
|
||||
"""
|
||||
|
||||
description: str
|
||||
@@ -59,6 +84,11 @@ class InferredBelief(ProgramElement):
|
||||
"""
|
||||
Represents a belief derived from other beliefs using logical operators.
|
||||
|
||||
Inferred beliefs allow for the creation of complex belief structures by
|
||||
combining simpler beliefs using logical operators. This enables the
|
||||
representation of sophisticated conditions and relationships between
|
||||
different aspects of the conversation or context.
|
||||
|
||||
:ivar operator: The :class:`LogicalOperator` (AND/OR) to apply.
|
||||
:ivar left: The left operand (another belief).
|
||||
:ivar right: The right operand (another belief).
|
||||
@@ -74,8 +104,16 @@ class Norm(ProgramElement):
|
||||
"""
|
||||
Base class for behavioral norms that guide the robot's interactions.
|
||||
|
||||
Norms represent guidelines, principles, or rules that should govern the
|
||||
robot's behavior during interactions. They can be either basic (always
|
||||
active in their phase) or conditional (active only when specific beliefs
|
||||
are true).
|
||||
|
||||
:ivar norm: The textual description of the norm.
|
||||
:ivar critical: Whether this norm is considered critical and should be strictly enforced.
|
||||
|
||||
Critical norms are currently not supported yet, but are intended for norms that should
|
||||
ABSOLUTELY NOT be violated, possible cheched by additional validator agents.
|
||||
"""
|
||||
|
||||
name: str = ""
|
||||
@@ -86,6 +124,13 @@ class Norm(ProgramElement):
|
||||
class BasicNorm(Norm):
|
||||
"""
|
||||
A simple behavioral norm that is always considered for activation when its phase is active.
|
||||
|
||||
Basic norms are the most straightforward type of norms. They are active
|
||||
throughout their assigned phase and provide consistent behavioral guidance
|
||||
without any additional conditions.
|
||||
|
||||
These norms are suitable for general principles that should always apply
|
||||
during a particular interaction phase.
|
||||
"""
|
||||
|
||||
pass
|
||||
@@ -95,7 +140,20 @@ class ConditionalNorm(Norm):
|
||||
"""
|
||||
A behavioral norm that is only active when a specific condition (belief) is met.
|
||||
|
||||
Conditional norms provide context-sensitive behavioral guidance. They are
|
||||
only active and considered for activation when their associated condition
|
||||
(belief) is true. This allows for more nuanced and adaptive behavior that
|
||||
responds to the specific context of the interaction.
|
||||
|
||||
An important note, is that the current implementation of these norms for keyword-based beliefs
|
||||
is that they only hold for 1 turn, as keyword-based conditions often express temporary
|
||||
conditions.
|
||||
|
||||
:ivar condition: The :class:`Belief` that must hold for this norm to be active.
|
||||
|
||||
Example:
|
||||
A conditional norm with the condition "user is frustrated" might specify
|
||||
that the robot should use more empathetic language and avoid complex topics.
|
||||
"""
|
||||
|
||||
condition: Belief
|
||||
@@ -107,7 +165,12 @@ type PlanElement = Goal | Action
|
||||
class Plan(ProgramElement):
|
||||
"""
|
||||
Represents a list of steps to execute. Each of these steps can be a goal (with its own plan)
|
||||
or a simple action.
|
||||
or a simple action.
|
||||
|
||||
Plans define sequences of actions and subgoals that the robot should execute
|
||||
to achieve a particular objective. They form the procedural knowledge of
|
||||
the behavior program, specifying what the robot should do in different
|
||||
situations.
|
||||
|
||||
:ivar steps: The actions or subgoals to execute, in order.
|
||||
"""
|
||||
@@ -123,6 +186,10 @@ class BaseGoal(ProgramElement):
|
||||
|
||||
:ivar description: A description of the goal, used to determine if it has been achieved.
|
||||
:ivar can_fail: Whether we can fail to achieve the goal after executing the plan.
|
||||
|
||||
The can_fail attribute determines whether goal achievement is binary
|
||||
(success/failure) or whether it can be determined through conversation
|
||||
analysis.
|
||||
"""
|
||||
|
||||
description: str = ""
|
||||
@@ -132,9 +199,13 @@ class BaseGoal(ProgramElement):
|
||||
class Goal(BaseGoal):
|
||||
"""
|
||||
Represents an objective to be achieved. To reach the goal, we should execute the corresponding
|
||||
plan. It inherits from the BaseGoal a variable `can_fail`, which if true will cause the
|
||||
plan. It inherits from the BaseGoal a variable `can_fail`, which, if true, will cause the
|
||||
completion to be determined based on the conversation.
|
||||
|
||||
Goals extend base goals by including a specific plan to achieve the objective.
|
||||
They form the core of the robot's proactive behavior, defining both what
|
||||
should be accomplished and how to accomplish it.
|
||||
|
||||
Instances of this goal are not hashable because a plan is not hashable.
|
||||
|
||||
:ivar plan: The plan to execute.
|
||||
@@ -163,6 +234,10 @@ class Gesture(BaseModel):
|
||||
|
||||
:ivar type: Whether to use a specific "single" gesture or a random one from a "tag" category.
|
||||
:ivar name: The identifier for the gesture or tag.
|
||||
|
||||
The type field determines how the gesture is selected:
|
||||
- "single": Use the specific gesture identified by name
|
||||
- "tag": Select a random gesture from the category identified by name
|
||||
"""
|
||||
|
||||
type: Literal["tag", "single"]
|
||||
@@ -185,6 +260,10 @@ class LLMAction(ProgramElement):
|
||||
An action that triggers an LLM-generated conversational response.
|
||||
|
||||
:ivar goal: A temporary conversational goal to guide the LLM's response generation.
|
||||
|
||||
The goal parameter provides high-level guidance to the LLM about what
|
||||
the response should aim to achieve, while allowing the LLM flexibility
|
||||
in how to express it.
|
||||
"""
|
||||
|
||||
name: str = ""
|
||||
@@ -222,6 +301,10 @@ class Program(BaseModel):
|
||||
"""
|
||||
The top-level container for a complete robot behavior definition.
|
||||
|
||||
The Program class represents the complete specification of a robot's
|
||||
behavioral logic. It contains all the phases, norms, goals, triggers,
|
||||
and actions that define how the robot should behave during interactions.
|
||||
|
||||
:ivar phases: An ordered list of :class:`Phase` objects defining the interaction flow.
|
||||
"""
|
||||
|
||||
|
||||
Reference in New Issue
Block a user