Merge branch 'feat/monitoringpage-pim' into demo
This commit is contained in:
281
src/pages/MonitoringPage/MonitoringPage.module.css
Normal file
281
src/pages/MonitoringPage/MonitoringPage.module.css
Normal file
@@ -0,0 +1,281 @@
|
||||
.dashboardContainer {
|
||||
display: grid;
|
||||
grid-template-columns: 2fr 1fr; /* Left = content, Right = logs */
|
||||
grid-template-rows: auto 1fr auto; /* Header, Main, Footer */
|
||||
grid-template-areas:
|
||||
"header logs"
|
||||
"main logs"
|
||||
"footer footer";
|
||||
gap: 1rem;
|
||||
padding: 1rem;
|
||||
background-color: var(--bg-main);
|
||||
color: var(--text-main);
|
||||
font-family: Arial, sans-serif;
|
||||
}
|
||||
|
||||
/* HEADER */
|
||||
.experimentOverview {
|
||||
grid-area: header;
|
||||
display: flex;
|
||||
color: color;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
background: var(--bg-surface);
|
||||
color: var(--text-main);
|
||||
box-shadow: var(--shadow);
|
||||
padding: 1rem;
|
||||
box-shadow: var(--panel-shadow);
|
||||
position: static; /* ensures it scrolls away */
|
||||
}
|
||||
|
||||
.phaseProgress {
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
|
||||
.phase {
|
||||
display: inline-block;
|
||||
width: 25px;
|
||||
height: 25px;
|
||||
margin: 0 3px;
|
||||
text-align: center;
|
||||
line-height: 25px;
|
||||
background: gray;
|
||||
}
|
||||
|
||||
.completed {
|
||||
background-color: green;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.current {
|
||||
background-color: rgb(255, 123, 0);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.connected {
|
||||
color: green;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.disconnected {
|
||||
color: red;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.pausePlayInactive{
|
||||
background-color: gray;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.pausePlayActive{
|
||||
background-color: green;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.next {
|
||||
background-color: #6c757d;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.restartPhase{
|
||||
background-color: rgb(255, 123, 0);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.restartExperiment{
|
||||
background-color: red;
|
||||
color: white;
|
||||
}
|
||||
|
||||
/* MAIN GRID */
|
||||
.phaseOverview {
|
||||
grid-area: main;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
grid-template-rows: repeat(2, auto);
|
||||
gap: 1rem;
|
||||
background: var(--bg-surface);
|
||||
color: var(--text-main);
|
||||
padding: 1rem;
|
||||
box-shadow: var(--panel-shadow);
|
||||
|
||||
}
|
||||
|
||||
.phaseBox {
|
||||
background: var(--bg-surface);
|
||||
border: 1px solid var(--border-color);
|
||||
box-shadow: var(--panel-shadow);
|
||||
padding: 1rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
box-shadow: inset 0 0 3px rgba(0, 0, 0, 0.05);
|
||||
|
||||
height: 250px;
|
||||
}
|
||||
|
||||
.phaseBox ul {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
overflow-y: auto;
|
||||
flex-grow: 1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
.phaseBox ul::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
}
|
||||
|
||||
.phaseBox ul::-webkit-scrollbar-thumb {
|
||||
background-color: #ccc;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.phaseOverviewText {
|
||||
grid-column: 1 / -1; /* make the title span across both columns */
|
||||
font-size: 1.4rem;
|
||||
font-weight: 600;
|
||||
margin: 0; /* remove default section margin */
|
||||
padding: 0.25rem 0; /* smaller internal space */
|
||||
}
|
||||
|
||||
.phaseOverviewText h3{
|
||||
margin: 0; /* removes top/bottom whitespace */
|
||||
padding: 0; /* keeps spacing tight */
|
||||
}
|
||||
|
||||
.phaseBox h3 {
|
||||
margin-top: 0;
|
||||
border-bottom: 1px solid var(--border-color);
|
||||
padding-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
.checked::before {
|
||||
content: '✔️ ';
|
||||
}
|
||||
|
||||
.statusIndicator {
|
||||
display: inline-block;
|
||||
margin-right: 10px;
|
||||
user-select: none;
|
||||
transition: transform 0.1s ease;
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.statusIndicator.clickable {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.statusIndicator.clickable:hover {
|
||||
transform: scale(1.2);
|
||||
}
|
||||
|
||||
.clickable {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.clickable:hover {
|
||||
transform: scale(1.2);
|
||||
}
|
||||
|
||||
.active {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.statusItem {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
.itemDescription {
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
/* LOGS */
|
||||
.logs {
|
||||
grid-area: logs;
|
||||
background: var(--bg-surface);
|
||||
color: var(--text-main);
|
||||
box-shadow: var(--panel-shadow);
|
||||
padding: 1rem;
|
||||
box-shadow: 0 0 5px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.logs textarea {
|
||||
width: 100%;
|
||||
height: 83%;
|
||||
margin-top: 0.5rem;
|
||||
background-color: Canvas;
|
||||
color: CanvasText;
|
||||
border: 1px solid var(--border-color);
|
||||
}
|
||||
|
||||
.logs button {
|
||||
background: var(--bg-surface);
|
||||
box-shadow: var(--panel-shadow);
|
||||
margin-top: 0.5rem;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
/* FOOTER */
|
||||
.controlsSection {
|
||||
grid-area: footer;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
gap: 1rem;
|
||||
background: var(--bg-surface);
|
||||
color: var(--text-main);
|
||||
box-shadow: var(--panel-shadow);
|
||||
padding: 1rem;
|
||||
box-shadow: 0 0 5px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.controlsSection button {
|
||||
background: var(--bg-surface);
|
||||
box-shadow: var(--panel-shadow);
|
||||
margin-top: 0.5rem;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
.gestures,
|
||||
.speech,
|
||||
.directSpeech {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.speechInput {
|
||||
display: flex;
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
|
||||
.speechInput input {
|
||||
flex: 1;
|
||||
padding: 0.5rem;
|
||||
background-color: Canvas;
|
||||
color: CanvasText;
|
||||
border: 1px solid var(--border-color);
|
||||
}
|
||||
|
||||
.speechInput button {
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 0.5rem 1rem;
|
||||
cursor: pointer;
|
||||
background-color: Canvas;
|
||||
color: CanvasText;
|
||||
border: 1px solid var(--border-color);
|
||||
}
|
||||
|
||||
/* RESPONSIVE */
|
||||
@media (max-width: 900px) {
|
||||
.phaseOverview {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.controlsSection {
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
441
src/pages/MonitoringPage/MonitoringPage.tsx
Normal file
441
src/pages/MonitoringPage/MonitoringPage.tsx
Normal file
@@ -0,0 +1,441 @@
|
||||
import React, { useCallback, useRef, useState } from 'react';
|
||||
import styles from './MonitoringPage.module.css';
|
||||
|
||||
// Store & API
|
||||
import useProgramStore from "../../utils/programStore";
|
||||
import {
|
||||
nextPhase,
|
||||
useExperimentLogger,
|
||||
useStatusLogger,
|
||||
pauseExperiment,
|
||||
playExperiment,
|
||||
type ExperimentStreamData,
|
||||
type GoalUpdate,
|
||||
type TriggerUpdate,
|
||||
type CondNormsStateUpdate,
|
||||
type PhaseUpdate
|
||||
} from "./MonitoringPageAPI";
|
||||
import { graphReducer, runProgramm } from '../VisProgPage/VisProgLogic.ts';
|
||||
|
||||
// Types
|
||||
import type { NormNodeData } from '../VisProgPage/visualProgrammingUI/nodes/NormNode';
|
||||
import type { GoalNode } from '../VisProgPage/visualProgrammingUI/nodes/GoalNode';
|
||||
import type { TriggerNode } from '../VisProgPage/visualProgrammingUI/nodes/TriggerNode';
|
||||
|
||||
// Sub-components
|
||||
import {
|
||||
GestureControls,
|
||||
SpeechPresets,
|
||||
DirectSpeechInput,
|
||||
StatusList,
|
||||
RobotConnected
|
||||
} from './MonitoringPageComponents';
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// 1. State management
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Manages the state of the active experiment, including phase progression,
|
||||
* goal tracking, and stream event listeners.
|
||||
*/
|
||||
function useExperimentLogic() {
|
||||
const getPhaseIds = useProgramStore((s) => s.getPhaseIds);
|
||||
const getPhaseNames = useProgramStore((s) => s.getPhaseNames);
|
||||
const getGoalsInPhase = useProgramStore((s) => s.getGoalsInPhase);
|
||||
const setProgramState = useProgramStore((state) => state.setProgramState);
|
||||
|
||||
const [loading, setLoading] = useState(false);
|
||||
const [activeIds, setActiveIds] = useState<Record<string, boolean>>({});
|
||||
const [goalIndex, setGoalIndex] = useState(0);
|
||||
const [isPlaying, setIsPlaying] = useState(false);
|
||||
const [phaseIndex, setPhaseIndex] = useState(0);
|
||||
const [isFinished, setIsFinished] = useState(false);
|
||||
|
||||
// Ref to suppress stream updates during the "Reset Phase" fast-forward sequence
|
||||
const suppressUpdates = useRef(false);
|
||||
|
||||
const phaseIds = getPhaseIds();
|
||||
const phaseNames = getPhaseNames();
|
||||
|
||||
// --- Stream Handlers ---
|
||||
|
||||
const handleStreamUpdate = useCallback((data: ExperimentStreamData) => {
|
||||
if (suppressUpdates.current) return;
|
||||
if (data.type === 'phase_update' && data.id) {
|
||||
const payload = data as PhaseUpdate;
|
||||
console.log(`${data.type} received, id : ${data.id}`);
|
||||
|
||||
if (payload.id === "end") {
|
||||
setIsFinished(true);
|
||||
} else {
|
||||
setIsFinished(false);
|
||||
const newIndex = getPhaseIds().indexOf(payload.id);
|
||||
if (newIndex !== -1) {
|
||||
setPhaseIndex(newIndex);
|
||||
setGoalIndex(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (data.type === 'goal_update') {
|
||||
const payload = data as GoalUpdate;
|
||||
const currentPhaseGoals = getGoalsInPhase(phaseIds[phaseIndex]) as GoalNode[];
|
||||
const gIndex = currentPhaseGoals.findIndex((g) => g.id === payload.id);
|
||||
|
||||
console.log(`${data.type} received, id : ${data.id}`);
|
||||
|
||||
if (gIndex === -1) {
|
||||
console.warn(`Goal ${payload.id} not found in phase ${phaseNames[phaseIndex]}`);
|
||||
} else {
|
||||
setGoalIndex(gIndex);
|
||||
// Mark all previous goals as achieved
|
||||
setActiveIds((prev) => {
|
||||
const nextState = { ...prev };
|
||||
for (let i = 0; i < gIndex; i++) {
|
||||
nextState[currentPhaseGoals[i].id] = true;
|
||||
}
|
||||
return nextState;
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (data.type === 'trigger_update') {
|
||||
const payload = data as TriggerUpdate;
|
||||
setActiveIds((prev) => ({ ...prev, [payload.id]: payload.achieved }));
|
||||
}
|
||||
}, [getPhaseIds, getGoalsInPhase, phaseIds, phaseIndex, phaseNames]);
|
||||
|
||||
const handleStatusUpdate = useCallback((data: unknown) => {
|
||||
if (suppressUpdates.current) return;
|
||||
const payload = data as CondNormsStateUpdate;
|
||||
if (payload.type !== 'cond_norms_state_update') return;
|
||||
|
||||
setActiveIds((prev) => {
|
||||
const hasChanges = payload.norms.some((u) => prev[u.id] !== u.active);
|
||||
if (!hasChanges) return prev;
|
||||
|
||||
const nextState = { ...prev };
|
||||
payload.norms.forEach((u) => { nextState[u.id] = u.active; });
|
||||
return nextState;
|
||||
});
|
||||
}, []);
|
||||
|
||||
// Connect listeners
|
||||
useExperimentLogger(handleStreamUpdate);
|
||||
useStatusLogger(handleStatusUpdate);
|
||||
|
||||
// --- Actions ---
|
||||
|
||||
const resetExperiment = useCallback(async () => {
|
||||
try {
|
||||
setLoading(true);
|
||||
const phases = graphReducer();
|
||||
setProgramState({ phases });
|
||||
|
||||
setActiveIds({});
|
||||
setPhaseIndex(0);
|
||||
setGoalIndex(0);
|
||||
setIsFinished(false);
|
||||
|
||||
await runProgramm();
|
||||
console.log("Experiment & UI successfully reset.");
|
||||
} catch (err) {
|
||||
console.error("Failed to reset program:", err);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
}, [setProgramState]);
|
||||
|
||||
const handleControlAction = async (action: "pause" | "play" | "nextPhase" | "resetPhase") => {
|
||||
try {
|
||||
setLoading(true);
|
||||
switch (action) {
|
||||
case "pause":
|
||||
setIsPlaying(false);
|
||||
await pauseExperiment();
|
||||
break;
|
||||
case "play":
|
||||
setIsPlaying(true);
|
||||
await playExperiment();
|
||||
break;
|
||||
case "nextPhase":
|
||||
await nextPhase();
|
||||
break;
|
||||
case "resetPhase":
|
||||
//make sure you don't see the phases pass to arrive back at current phase
|
||||
suppressUpdates.current = true;
|
||||
|
||||
const targetIndex = phaseIndex;
|
||||
console.log(`Resetting phase: Restarting and skipping to index ${targetIndex}`);
|
||||
const phases = graphReducer();
|
||||
setProgramState({ phases });
|
||||
|
||||
setActiveIds({});
|
||||
setPhaseIndex(0); // Visually reset to start
|
||||
setGoalIndex(0);
|
||||
setIsFinished(false);
|
||||
|
||||
// Restart backend
|
||||
await runProgramm();
|
||||
for (let i = 0; i < targetIndex; i++) {
|
||||
console.log(`Skipping phase ${i}...`);
|
||||
await nextPhase();
|
||||
}
|
||||
suppressUpdates.current = false;
|
||||
setPhaseIndex(targetIndex);
|
||||
setIsPlaying(true); //Maybe you pause and then reset
|
||||
break;
|
||||
}
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
} finally {
|
||||
setLoading(false);
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
loading,
|
||||
isPlaying,
|
||||
isFinished,
|
||||
phaseIds,
|
||||
phaseNames,
|
||||
phaseIndex,
|
||||
goalIndex,
|
||||
activeIds,
|
||||
setActiveIds,
|
||||
resetExperiment,
|
||||
handleControlAction,
|
||||
};
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// 2. Smaller Presentation Components
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Visual indicator of progress through experiment phases.
|
||||
*/
|
||||
function PhaseProgressBar({
|
||||
phaseIds,
|
||||
phaseIndex,
|
||||
isFinished
|
||||
}: {
|
||||
phaseIds: string[],
|
||||
phaseIndex: number,
|
||||
isFinished: boolean
|
||||
}) {
|
||||
return (
|
||||
<div className={styles.phaseProgress}>
|
||||
{phaseIds.map((id, index) => {
|
||||
let statusClass = "";
|
||||
if (isFinished || index < phaseIndex) statusClass = styles.completed;
|
||||
else if (index === phaseIndex) statusClass = styles.current;
|
||||
|
||||
return (
|
||||
<span key={id} className={`${styles.phase} ${statusClass}`}>
|
||||
{index + 1}
|
||||
</span>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Main control buttons (Play, Pause, Next, Reset).
|
||||
*/
|
||||
function ControlPanel({
|
||||
loading,
|
||||
isPlaying,
|
||||
onAction,
|
||||
onReset
|
||||
}: {
|
||||
loading: boolean,
|
||||
isPlaying: boolean,
|
||||
onAction: (a: "pause" | "play" | "nextPhase" | "resetPhase") => void,
|
||||
onReset: () => void
|
||||
}) {
|
||||
return (
|
||||
<div className={styles.experimentControls}>
|
||||
<h3>Experiment Controls</h3>
|
||||
<div className={styles.controlsButtons}>
|
||||
<button
|
||||
className={!isPlaying ? styles.pausePlayActive : styles.pausePlayInactive}
|
||||
onClick={() => onAction("pause")}
|
||||
disabled={loading}
|
||||
>❚❚</button>
|
||||
|
||||
<button
|
||||
className={isPlaying ? styles.pausePlayActive : styles.pausePlayInactive}
|
||||
onClick={() => onAction("play")}
|
||||
disabled={loading}
|
||||
>▶</button>
|
||||
|
||||
<button
|
||||
className={styles.next}
|
||||
onClick={() => onAction("nextPhase")}
|
||||
disabled={loading}
|
||||
>⏭</button>
|
||||
|
||||
<button
|
||||
className={styles.restartPhase}
|
||||
onClick={() => onAction("resetPhase")}
|
||||
disabled={loading}
|
||||
>↩</button>
|
||||
|
||||
<button
|
||||
className={styles.restartExperiment}
|
||||
onClick={onReset}
|
||||
disabled={loading}
|
||||
>⟲</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays lists of Goals, Triggers, and Norms for the current phase.
|
||||
*/
|
||||
function PhaseDashboard({
|
||||
phaseId,
|
||||
activeIds,
|
||||
setActiveIds,
|
||||
goalIndex
|
||||
}: {
|
||||
phaseId: string,
|
||||
activeIds: Record<string, boolean>,
|
||||
setActiveIds: React.Dispatch<React.SetStateAction<Record<string, boolean>>>,
|
||||
goalIndex: number
|
||||
}) {
|
||||
const getGoalsWithDepth = useProgramStore((s) => s.getGoalsWithDepth);
|
||||
const getTriggers = useProgramStore((s) => s.getTriggersInPhase);
|
||||
const getNorms = useProgramStore((s) => s.getNormsInPhase);
|
||||
|
||||
// Prepare data view models
|
||||
const goals = getGoalsWithDepth(phaseId).map((g) => ({
|
||||
...g,
|
||||
id: g.id as string,
|
||||
name: g.name as string,
|
||||
achieved: activeIds[g.id as string] ?? false,
|
||||
level: g.level, // Pass this new property to the UI
|
||||
}));
|
||||
|
||||
const triggers = (getTriggers(phaseId) as TriggerNode[]).map(t => ({
|
||||
...t,
|
||||
achieved: activeIds[t.id] ?? false,
|
||||
}));
|
||||
|
||||
const norms = (getNorms(phaseId) as NormNodeData[])
|
||||
.filter(n => !n.condition)
|
||||
.map(n => ({ ...n, label: n.norm }));
|
||||
|
||||
const conditionalNorms = (getNorms(phaseId) as (NormNodeData & { id: string })[])
|
||||
.filter(n => !!n.condition)
|
||||
.map(n => ({
|
||||
...n,
|
||||
achieved: activeIds[n.id] ?? false
|
||||
}));
|
||||
|
||||
return (
|
||||
<>
|
||||
<StatusList title="Goals" items={goals} type="goal" activeIds={activeIds} setActiveIds={setActiveIds} currentGoalIndex={goalIndex} />
|
||||
<StatusList title="Triggers" items={triggers} type="trigger" activeIds={activeIds} />
|
||||
<StatusList title="Norms" items={norms} type="norm" activeIds={activeIds} />
|
||||
<StatusList title="Conditional Norms" items={conditionalNorms} type="cond_norm" activeIds={activeIds} />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------
|
||||
// 3. Main Component
|
||||
// ----------------------------------------------------------------------
|
||||
|
||||
const MonitoringPage: React.FC = () => {
|
||||
const {
|
||||
loading,
|
||||
isPlaying,
|
||||
isFinished,
|
||||
phaseIds,
|
||||
phaseNames,
|
||||
phaseIndex,
|
||||
goalIndex,
|
||||
activeIds,
|
||||
setActiveIds,
|
||||
resetExperiment,
|
||||
handleControlAction
|
||||
} = useExperimentLogic();
|
||||
|
||||
if (phaseIds.length === 0) {
|
||||
return <p className={styles.empty}>No program loaded.</p>;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={styles.dashboardContainer}>
|
||||
{/* HEADER */}
|
||||
<header className={styles.experimentOverview}>
|
||||
<div className={styles.phaseName}>
|
||||
<h2>Experiment Overview</h2>
|
||||
<p>
|
||||
{isFinished ? (
|
||||
<strong>Experiment finished</strong>
|
||||
) : (
|
||||
<><strong>Phase {phaseIndex + 1}:</strong> {phaseNames[phaseIndex]}</>
|
||||
)}
|
||||
</p>
|
||||
<PhaseProgressBar phaseIds={phaseIds} phaseIndex={phaseIndex} isFinished={isFinished} />
|
||||
</div>
|
||||
|
||||
<ControlPanel
|
||||
loading={loading}
|
||||
isPlaying={isPlaying}
|
||||
onAction={handleControlAction}
|
||||
onReset={resetExperiment}
|
||||
/>
|
||||
|
||||
<div className={styles.connectionStatus}>
|
||||
<RobotConnected />
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{/* MAIN GRID */}
|
||||
<main className={styles.phaseOverview}>
|
||||
<section className={styles.phaseOverviewText}>
|
||||
<h3>Phase Overview</h3>
|
||||
</section>
|
||||
|
||||
{isFinished ? (
|
||||
<div className={styles.finishedMessage}>
|
||||
<p>All phases have been successfully completed.</p>
|
||||
</div>
|
||||
) : (
|
||||
<PhaseDashboard
|
||||
phaseId={phaseIds[phaseIndex]}
|
||||
activeIds={activeIds}
|
||||
setActiveIds={setActiveIds}
|
||||
goalIndex={goalIndex}
|
||||
/>
|
||||
)}
|
||||
</main>
|
||||
|
||||
{/* LOGS TODO: add actual logs */}
|
||||
<aside className={styles.logs}>
|
||||
<h3>Logs</h3>
|
||||
<div className={styles.logHeader}>
|
||||
<span>Global:</span>
|
||||
<button>ALL</button>
|
||||
<button>Add</button>
|
||||
<button className={styles.live}>Live</button>
|
||||
</div>
|
||||
<textarea defaultValue="Example Log: much log"></textarea>
|
||||
</aside>
|
||||
|
||||
{/* FOOTER */}
|
||||
<footer className={styles.controlsSection}>
|
||||
<GestureControls />
|
||||
<SpeechPresets />
|
||||
<DirectSpeechInput />
|
||||
</footer>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default MonitoringPage;
|
||||
131
src/pages/MonitoringPage/MonitoringPageAPI.ts
Normal file
131
src/pages/MonitoringPage/MonitoringPageAPI.ts
Normal file
@@ -0,0 +1,131 @@
|
||||
import React, { useEffect } from 'react';
|
||||
|
||||
const API_BASE = "http://localhost:8000";
|
||||
const API_BASE_BP = API_BASE + "/button_pressed"; //UserInterruptAgent endpoint
|
||||
|
||||
/**
|
||||
* HELPER: Unified sender function
|
||||
*/
|
||||
export const sendAPICall = async (type: string, context: string, endpoint?: string) => {
|
||||
try {
|
||||
const response = await fetch(`${API_BASE_BP}${endpoint ?? ""}`, {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ type, context }),
|
||||
});
|
||||
if (!response.ok) throw new Error("Backend response error");
|
||||
console.log(`API Call send - Type: ${type}, Context: ${context} ${endpoint ? `, Endpoint: ${endpoint}` : ""}`);
|
||||
} catch (err) {
|
||||
console.error(`Failed to send api call:`, err);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Sends an API call to the CB for going to the next phase.
|
||||
* In case we can't go to the next phase, the function will throw an error.
|
||||
*/
|
||||
export async function nextPhase(): Promise<void> {
|
||||
const type = "next_phase"
|
||||
const context = ""
|
||||
sendAPICall(type, context)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sends an API call to the CB for going to reset the currect phase
|
||||
* In case we can't go to the next phase, the function will throw an error.
|
||||
*/
|
||||
export async function resetPhase(): Promise<void> {
|
||||
const type = "reset_phase"
|
||||
const context = ""
|
||||
sendAPICall(type, context)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends an API call to the CB for going to pause experiment
|
||||
*/
|
||||
export async function pauseExperiment(): Promise<void> {
|
||||
const type = "pause"
|
||||
const context = "true"
|
||||
sendAPICall(type, context)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends an API call to the CB for going to resume experiment
|
||||
*/
|
||||
export async function playExperiment(): Promise<void> {
|
||||
const type = "pause"
|
||||
const context = "false"
|
||||
sendAPICall(type, context)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Types for the experiment stream messages
|
||||
*/
|
||||
export type PhaseUpdate = { type: 'phase_update'; id: string };
|
||||
export type GoalUpdate = { type: 'goal_update'; id: string };
|
||||
export type TriggerUpdate = { type: 'trigger_update'; id: string; achieved: boolean };
|
||||
export type CondNormsStateUpdate = { type: 'cond_norms_state_update'; norms: { id: string; active: boolean }[] };
|
||||
export type ExperimentStreamData = PhaseUpdate | GoalUpdate | TriggerUpdate | CondNormsStateUpdate | Record<string, unknown>;
|
||||
|
||||
/**
|
||||
* A hook that listens to the experiment stream that updates current state of the program
|
||||
* via updates sent from the backend
|
||||
*/
|
||||
export function useExperimentLogger(onUpdate?: (data: ExperimentStreamData) => void) {
|
||||
const callbackRef = React.useRef(onUpdate);
|
||||
// Ref is updated every time with on update
|
||||
React.useEffect(() => {
|
||||
callbackRef.current = onUpdate;
|
||||
}, [onUpdate]);
|
||||
|
||||
useEffect(() => {
|
||||
console.log("Connecting to Experiment Stream...");
|
||||
const eventSource = new EventSource(`${API_BASE}/experiment_stream`);
|
||||
|
||||
eventSource.onmessage = (event) => {
|
||||
try {
|
||||
const parsedData = JSON.parse(event.data) as ExperimentStreamData;
|
||||
//call function using the ref
|
||||
callbackRef.current?.(parsedData);
|
||||
} catch (err) {
|
||||
console.warn("Stream parse error:", err);
|
||||
}
|
||||
};
|
||||
|
||||
eventSource.onerror = (err) => {
|
||||
console.error("SSE Connection Error:", err);
|
||||
eventSource.close();
|
||||
};
|
||||
|
||||
return () => {
|
||||
console.log("Closing Experiment Stream...");
|
||||
eventSource.close();
|
||||
};
|
||||
}, []);
|
||||
}
|
||||
|
||||
/**
|
||||
* A hook that listens to the status stream that updates active conditional norms
|
||||
* via updates sent from the backend
|
||||
*/
|
||||
export function useStatusLogger(onUpdate?: (data: ExperimentStreamData) => void) {
|
||||
const callbackRef = React.useRef(onUpdate);
|
||||
|
||||
React.useEffect(() => {
|
||||
callbackRef.current = onUpdate;
|
||||
}, [onUpdate]);
|
||||
|
||||
useEffect(() => {
|
||||
const eventSource = new EventSource(`${API_BASE}/status_stream`);
|
||||
eventSource.onmessage = (event) => {
|
||||
try {
|
||||
const parsedData = JSON.parse(event.data);
|
||||
callbackRef.current?.(parsedData);
|
||||
} catch (err) { console.warn("Status stream error:", err); }
|
||||
};
|
||||
return () => eventSource.close();
|
||||
}, []);
|
||||
}
|
||||
232
src/pages/MonitoringPage/MonitoringPageComponents.tsx
Normal file
232
src/pages/MonitoringPage/MonitoringPageComponents.tsx
Normal file
@@ -0,0 +1,232 @@
|
||||
import React, { useEffect, useState } from 'react';
|
||||
import styles from './MonitoringPage.module.css';
|
||||
import { sendAPICall } from './MonitoringPageAPI';
|
||||
|
||||
// --- GESTURE COMPONENT ---
|
||||
export const GestureControls: React.FC = () => {
|
||||
const [selectedGesture, setSelectedGesture] = useState("animations/Stand/BodyTalk/Speaking/BodyTalk_1");
|
||||
|
||||
const gestures = [
|
||||
{ label: "Wave", value: "animations/Stand/Gestures/Hey_1" },
|
||||
{ label: "Think", value: "animations/Stand/Emotions/Neutral/Puzzled_1" },
|
||||
{ label: "Explain", value: "animations/Stand/Gestures/Explain_4" },
|
||||
{ label: "You", value: "animations/Stand/Gestures/You_1" },
|
||||
{ label: "Happy", value: "animations/Stand/Emotions/Positive/Happy_1" },
|
||||
{ label: "Laugh", value: "animations/Stand/Emotions/Positive/Laugh_2" },
|
||||
{ label: "Lonely", value: "animations/Stand/Emotions/Neutral/Lonely_1" },
|
||||
{ label: "Suprise", value: "animations/Stand/Emotions/Negative/Surprise_1" },
|
||||
{ label: "Hurt", value: "animations/Stand/Emotions/Negative/Hurt_2" },
|
||||
{ label: "Angry", value: "animations/Stand/Emotions/Negative/Angry_4" },
|
||||
];
|
||||
return (
|
||||
<div className={styles.gestures}>
|
||||
<h4>Gestures</h4>
|
||||
<div className={styles.gestureInputGroup}>
|
||||
<select
|
||||
value={selectedGesture}
|
||||
onChange={(e) => setSelectedGesture(e.target.value)}
|
||||
>
|
||||
{gestures.map(g => <option key={g.value} value={g.value}>{g.label}</option>)}
|
||||
</select>
|
||||
<button onClick={() => sendAPICall("gesture", selectedGesture)}>
|
||||
Actuate
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
// --- PRESET SPEECH COMPONENT ---
|
||||
export const SpeechPresets: React.FC = () => {
|
||||
const phrases = [
|
||||
{ label: "Hello, I'm Pepper", text: "Hello, I'm Pepper" },
|
||||
{ label: "Repeat please", text: "Could you repeat that please" },
|
||||
{ label: "About yourself", text: "Tell me something about yourself" },
|
||||
];
|
||||
|
||||
return (
|
||||
<div className={styles.speech}>
|
||||
<h4>Speech Presets</h4>
|
||||
<ul>
|
||||
{phrases.map((phrase, i) => (
|
||||
<li key={i}>
|
||||
<button
|
||||
className={styles.speechBtn}
|
||||
onClick={() => sendAPICall("speech", phrase.text)}
|
||||
>
|
||||
"{phrase.label}"
|
||||
</button>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
// --- DIRECT SPEECH (INPUT) COMPONENT ---
|
||||
export const DirectSpeechInput: React.FC = () => {
|
||||
const [text, setText] = useState("");
|
||||
|
||||
const handleSend = () => {
|
||||
if (!text.trim()) return;
|
||||
sendAPICall("speech", text);
|
||||
setText(""); // Clear after sending
|
||||
};
|
||||
|
||||
return (
|
||||
<div className={styles.directSpeech}>
|
||||
<h4>Direct Pepper Speech</h4>
|
||||
<div className={styles.speechInput}>
|
||||
<input
|
||||
type="text"
|
||||
value={text}
|
||||
onChange={(e) => setText(e.target.value)}
|
||||
placeholder="Type message..."
|
||||
onKeyDown={(e) => e.key === 'Enter' && handleSend()}
|
||||
/>
|
||||
<button onClick={handleSend}>Send</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
// --- interface for goals/triggers/norms/conditional norms ---
|
||||
export type StatusItem = {
|
||||
id?: string | number;
|
||||
achieved?: boolean;
|
||||
description?: string;
|
||||
label?: string;
|
||||
norm?: string;
|
||||
name?: string;
|
||||
level?: number;
|
||||
};
|
||||
|
||||
interface StatusListProps {
|
||||
title: string;
|
||||
items: StatusItem[];
|
||||
type: 'goal' | 'trigger' | 'norm'| 'cond_norm';
|
||||
activeIds: Record<string, boolean>;
|
||||
setActiveIds?: React.Dispatch<React.SetStateAction<Record<string, boolean>>>;
|
||||
currentGoalIndex?: number;
|
||||
}
|
||||
|
||||
// --- STATUS LIST COMPONENT ---
|
||||
export const StatusList: React.FC<StatusListProps> = ({
|
||||
title,
|
||||
items,
|
||||
type,
|
||||
activeIds,
|
||||
setActiveIds,
|
||||
currentGoalIndex // Destructure this prop
|
||||
}) => {
|
||||
return (
|
||||
<section className={styles.phaseBox}>
|
||||
<h3>{title}</h3>
|
||||
<ul>
|
||||
{items.map((item, idx) => {
|
||||
if (item.id === undefined) return null;
|
||||
const isActive = !!activeIds[item.id];
|
||||
const showIndicator = type !== 'norm';
|
||||
const isCurrentGoal = type === 'goal' && idx === currentGoalIndex;
|
||||
const canOverride = (showIndicator && !isActive) || (type === 'cond_norm' && isActive);
|
||||
|
||||
const indentation = (item.level || 0) * 20;
|
||||
|
||||
const handleOverrideClick = () => {
|
||||
if (!canOverride) return;
|
||||
if (type === 'cond_norm' && isActive){
|
||||
{/* Unachieve conditional norm */}
|
||||
sendAPICall("override_unachieve", String(item.id));
|
||||
}
|
||||
else {
|
||||
if(type === 'goal')
|
||||
if(setActiveIds)
|
||||
{setActiveIds(prev => ({ ...prev, [String(item.id)]: true }));}
|
||||
|
||||
sendAPICall("override", String(item.id));
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<li key={item.id ?? idx}
|
||||
className={styles.statusItem}
|
||||
style={{ paddingLeft: `${indentation}px` }}
|
||||
>
|
||||
{showIndicator && (
|
||||
<span
|
||||
className={`${styles.statusIndicator} ${isActive ? styles.active : styles.inactive} ${canOverride ? styles.clickable : ''}`}
|
||||
onClick={handleOverrideClick}
|
||||
>
|
||||
{isActive ? "✔️" : "❌"}
|
||||
</span>
|
||||
)}
|
||||
<span
|
||||
className={styles.itemDescription}
|
||||
style={{
|
||||
// Visual Feedback
|
||||
textDecoration: isCurrentGoal ? 'underline' : 'none',
|
||||
fontWeight: isCurrentGoal ? 'bold' : 'normal',
|
||||
color: isCurrentGoal ? '#007bff' : 'inherit',
|
||||
backgroundColor: isCurrentGoal ? '#e7f3ff' : 'transparent', // Added subtle highlight
|
||||
padding: isCurrentGoal ? '2px 4px' : '0',
|
||||
borderRadius: '4px'
|
||||
}}
|
||||
>
|
||||
{item.name || item.norm}
|
||||
{isCurrentGoal && " (Current)"}
|
||||
</span>
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
</section>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
// --- Robot Connected ---
|
||||
export const RobotConnected = () => {
|
||||
|
||||
/**
|
||||
* The current connection state:
|
||||
* - `true`: Robot is connected.
|
||||
* - `false`: Robot is not connected.
|
||||
* - `null`: Connection status is unknown (initial check in progress).
|
||||
*/
|
||||
const [connected, setConnected] = useState<boolean | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
// Open a Server-Sent Events (SSE) connection to receive live ping updates.
|
||||
// We're expecting a stream of data like that looks like this: `data = False` or `data = True`
|
||||
const eventSource = new EventSource("http://localhost:8000/robot/ping_stream");
|
||||
eventSource.onmessage = (event) => {
|
||||
|
||||
// Expecting messages in JSON format: `true` or `false`
|
||||
//commented out this log as it clutters console logs, but might be useful to debug
|
||||
//console.log("received message:", event.data);
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
|
||||
try {
|
||||
setConnected(data)
|
||||
}
|
||||
catch {
|
||||
console.log("couldnt extract connected from incoming ping data")
|
||||
}
|
||||
|
||||
} catch {
|
||||
console.log("Ping message not in correct format:", event.data);
|
||||
}
|
||||
};
|
||||
|
||||
// Clean up the SSE connection when the component unmounts.
|
||||
return () => eventSource.close();
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h3>Connection:</h3>
|
||||
<p className={connected ? styles.connected : styles.disconnected }>{connected ? "● Robot is connected" : "● Robot is disconnected"}</p>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
167
src/pages/SimpleProgram/SimpleProgram.module.css
Normal file
167
src/pages/SimpleProgram/SimpleProgram.module.css
Normal file
@@ -0,0 +1,167 @@
|
||||
/* ---------- Layout ---------- */
|
||||
|
||||
.container {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background: #1e1e1e;
|
||||
color: #f5f5f5;
|
||||
}
|
||||
|
||||
.header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: clamp(0.75rem, 2vw, 1.25rem);
|
||||
background: #2a2a2a;
|
||||
border-bottom: 1px solid #3a3a3a;
|
||||
}
|
||||
|
||||
.header h2 {
|
||||
font-size: clamp(1rem, 2.2vw, 1.4rem);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.controls button {
|
||||
margin-left: 0.5rem;
|
||||
padding: 0.4rem 0.9rem;
|
||||
border-radius: 6px;
|
||||
border: none;
|
||||
background: #111;
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.controls button:disabled {
|
||||
opacity: 0.4;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
/* ---------- Content ---------- */
|
||||
|
||||
.content {
|
||||
flex: 1;
|
||||
padding: 2%;
|
||||
}
|
||||
|
||||
/* ---------- Grid ---------- */
|
||||
|
||||
.phaseGrid {
|
||||
height: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
grid-template-rows: repeat(2, minmax(0, 1fr));
|
||||
gap: 2%;
|
||||
}
|
||||
|
||||
/* ---------- Box ---------- */
|
||||
|
||||
.box {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background: #ffffff;
|
||||
color: #1e1e1e;
|
||||
border-radius: 10px;
|
||||
overflow: hidden;
|
||||
box-shadow: 0 4px 14px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
|
||||
.boxHeader {
|
||||
padding: 0.6rem 0.9rem;
|
||||
background: linear-gradient(135deg, #dcdcdc, #e9e9e9);
|
||||
font-style: italic;
|
||||
font-weight: 500;
|
||||
font-size: clamp(0.9rem, 1.5vw, 1.05rem);
|
||||
border-bottom: 1px solid #cfcfcf;
|
||||
}
|
||||
|
||||
.boxContent {
|
||||
flex: 1;
|
||||
padding: 0.8rem 1rem;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
/* ---------- Lists ---------- */
|
||||
|
||||
.iconList {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.iconList li {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.6rem;
|
||||
margin-bottom: 0.5rem;
|
||||
font-size: clamp(0.85rem, 1.3vw, 1rem);
|
||||
}
|
||||
|
||||
.bulletList {
|
||||
margin: 0;
|
||||
padding-left: 1.2rem;
|
||||
}
|
||||
|
||||
.bulletList li {
|
||||
margin-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
/* ---------- Icons ---------- */
|
||||
|
||||
.successIcon,
|
||||
.failIcon {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 1.5rem;
|
||||
height: 1.5rem;
|
||||
border-radius: 4px;
|
||||
font-weight: bold;
|
||||
color: white;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.successIcon {
|
||||
background: #3cb371;
|
||||
}
|
||||
|
||||
.failIcon {
|
||||
background: #e5533d;
|
||||
}
|
||||
|
||||
/* ---------- Empty ---------- */
|
||||
|
||||
.empty {
|
||||
opacity: 0.55;
|
||||
font-style: italic;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* ---------- Responsive ---------- */
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.phaseGrid {
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: repeat(4, minmax(0, 1fr));
|
||||
gap: 1rem;
|
||||
}
|
||||
}
|
||||
|
||||
.leftControls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.backButton {
|
||||
background: transparent;
|
||||
border: 1px solid #555;
|
||||
color: #ddd;
|
||||
padding: 0.35rem 0.75rem;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.backButton:hover {
|
||||
background: #333;
|
||||
}
|
||||
192
src/pages/SimpleProgram/SimpleProgram.tsx
Normal file
192
src/pages/SimpleProgram/SimpleProgram.tsx
Normal file
@@ -0,0 +1,192 @@
|
||||
import React from "react";
|
||||
import styles from "./SimpleProgram.module.css";
|
||||
import useProgramStore from "../../utils/programStore.ts";
|
||||
|
||||
/**
|
||||
* Generic container box with a header and content area.
|
||||
*/
|
||||
type BoxProps = {
|
||||
title: string;
|
||||
children: React.ReactNode;
|
||||
};
|
||||
|
||||
const Box: React.FC<BoxProps> = ({ title, children }) => (
|
||||
<div className={styles.box}>
|
||||
<div className={styles.boxHeader}>{title}</div>
|
||||
<div className={styles.boxContent}>{children}</div>
|
||||
</div>
|
||||
);
|
||||
|
||||
/**
|
||||
* Renders a list of goals for a phase.
|
||||
* Expects goal-like objects from the program store.
|
||||
*/
|
||||
const GoalList: React.FC<{ goals: unknown[] }> = ({ goals }) => {
|
||||
if (!goals.length) {
|
||||
return <p className={styles.empty}>No goals defined.</p>;
|
||||
}
|
||||
|
||||
return (
|
||||
<ul className={styles.iconList}>
|
||||
{goals.map((g, idx) => {
|
||||
const goal = g as {
|
||||
id?: string;
|
||||
description?: string;
|
||||
achieved?: boolean;
|
||||
};
|
||||
|
||||
return (
|
||||
<li key={goal.id ?? idx}>
|
||||
<span
|
||||
className={
|
||||
goal.achieved ? styles.successIcon : styles.failIcon
|
||||
}
|
||||
>
|
||||
{goal.achieved ? "✔" : "✖"}
|
||||
</span>
|
||||
{goal.description ?? "Unnamed goal"}
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a list of triggers for a phase.
|
||||
*/
|
||||
const TriggerList: React.FC<{ triggers: unknown[] }> = ({ triggers }) => {
|
||||
if (!triggers.length) {
|
||||
return <p className={styles.empty}>No triggers defined.</p>;
|
||||
}
|
||||
|
||||
return (
|
||||
<ul className={styles.iconList}>
|
||||
{triggers.map((t, idx) => {
|
||||
const trigger = t as {
|
||||
id?: string;
|
||||
label?: string;
|
||||
};
|
||||
|
||||
return (
|
||||
<li key={trigger.id ?? idx}>
|
||||
<span className={styles.failIcon}>✖</span>
|
||||
{trigger.label ?? "Unnamed trigger"}
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders a list of norms for a phase.
|
||||
*/
|
||||
const NormList: React.FC<{ norms: unknown[] }> = ({ norms }) => {
|
||||
if (!norms.length) {
|
||||
return <p className={styles.empty}>No norms defined.</p>;
|
||||
}
|
||||
|
||||
return (
|
||||
<ul className={styles.bulletList}>
|
||||
{norms.map((n, idx) => {
|
||||
const norm = n as {
|
||||
id?: string;
|
||||
norm?: string;
|
||||
};
|
||||
|
||||
return <li key={norm.id ?? idx}>{norm.norm ?? "Unnamed norm"}</li>;
|
||||
})}
|
||||
</ul>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Displays all phase-related information in a grid layout.
|
||||
*/
|
||||
type PhaseGridProps = {
|
||||
norms: unknown[];
|
||||
goals: unknown[];
|
||||
triggers: unknown[];
|
||||
};
|
||||
|
||||
const PhaseGrid: React.FC<PhaseGridProps> = ({
|
||||
norms,
|
||||
goals,
|
||||
triggers,
|
||||
}) => (
|
||||
<div className={styles.phaseGrid}>
|
||||
<Box title="Norms">
|
||||
<NormList norms={norms} />
|
||||
</Box>
|
||||
|
||||
<Box title="Triggers">
|
||||
<TriggerList triggers={triggers} />
|
||||
</Box>
|
||||
|
||||
<Box title="Goals">
|
||||
<GoalList goals={goals} />
|
||||
</Box>
|
||||
|
||||
<Box title="Conditional Norms">
|
||||
<p className={styles.empty}>No conditional norms defined.</p>
|
||||
</Box>
|
||||
</div>
|
||||
);
|
||||
|
||||
/**
|
||||
* Main program viewer.
|
||||
* Reads all data from the program store and allows
|
||||
* navigating between phases.
|
||||
*/
|
||||
const SimpleProgram: React.FC = () => {
|
||||
const getPhaseIds = useProgramStore((s) => s.getPhaseIds);
|
||||
const getNormsInPhase = useProgramStore((s) => s.getNormsInPhase);
|
||||
const getGoalsInPhase = useProgramStore((s) => s.getGoalsInPhase);
|
||||
const getTriggersInPhase = useProgramStore((s) => s.getTriggersInPhase);
|
||||
|
||||
const phaseIds = getPhaseIds();
|
||||
const [phaseIndex, setPhaseIndex] = React.useState(0);
|
||||
|
||||
if (phaseIds.length === 0) {
|
||||
return <p className={styles.empty}>No program loaded.</p>;
|
||||
}
|
||||
|
||||
const phaseId = phaseIds[phaseIndex];
|
||||
|
||||
return (
|
||||
<div className={styles.container}>
|
||||
<header className={styles.header}>
|
||||
<h2>
|
||||
Phase {phaseIndex + 1} / {phaseIds.length}
|
||||
</h2>
|
||||
|
||||
<div className={styles.controls}>
|
||||
<button
|
||||
disabled={phaseIndex === 0}
|
||||
onClick={() => setPhaseIndex((i) => i - 1)}
|
||||
>
|
||||
◀ Prev
|
||||
</button>
|
||||
|
||||
<button
|
||||
disabled={phaseIndex === phaseIds.length - 1}
|
||||
onClick={() => setPhaseIndex((i) => i + 1)}
|
||||
>
|
||||
Next ▶
|
||||
</button>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<div className={styles.content}>
|
||||
<PhaseGrid
|
||||
norms={getNormsInPhase(phaseId)}
|
||||
goals={getGoalsInPhase(phaseId)}
|
||||
triggers={getTriggersInPhase(phaseId)}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default SimpleProgram;
|
||||
@@ -183,6 +183,18 @@
|
||||
left: 60% !important;
|
||||
}
|
||||
|
||||
.planNoIterate {
|
||||
opacity: 0.5;
|
||||
font-style: italic;
|
||||
text-decoration: line-through;
|
||||
}
|
||||
.backButton {
|
||||
background: var(--bg-surface);
|
||||
box-shadow: var(--panel-shadow);
|
||||
margin-top: 0.5rem;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
.node-toolbar-tooltip {
|
||||
background-color: darkgray;
|
||||
color: white;
|
||||
|
||||
@@ -9,7 +9,6 @@ import {
|
||||
import '@xyflow/react/dist/style.css';
|
||||
import {type CSSProperties, useEffect, useState} from "react";
|
||||
import {useShallow} from 'zustand/react/shallow';
|
||||
import orderPhaseNodeArray from "../../utils/orderPhaseNodes.ts";
|
||||
import useProgramStore from "../../utils/programStore.ts";
|
||||
import {DndToolbar} from './visualProgrammingUI/components/DragDropSidebar.tsx';
|
||||
import {type EditorWarning, globalWarning} from "./visualProgrammingUI/components/EditorWarnings.tsx";
|
||||
@@ -18,8 +17,10 @@ import type {PhaseNode} from "./visualProgrammingUI/nodes/PhaseNode.tsx";
|
||||
import useFlowStore from './visualProgrammingUI/VisProgStores.tsx';
|
||||
import type {FlowState} from './visualProgrammingUI/VisProgTypes.tsx';
|
||||
import styles from './VisProg.module.css'
|
||||
import { NodeReduces, NodeTypes } from './visualProgrammingUI/NodeRegistry.ts';
|
||||
import {NodeTypes} from './visualProgrammingUI/NodeRegistry.ts';
|
||||
import SaveLoadPanel from './visualProgrammingUI/components/SaveLoadPanel.tsx';
|
||||
import MonitoringPage from '../MonitoringPage/MonitoringPage.tsx';
|
||||
import { graphReducer, runProgramm } from './VisProgLogic.ts';
|
||||
|
||||
// --| config starting params for flow |--
|
||||
|
||||
@@ -232,6 +233,27 @@ const checkPhaseChain = (): boolean => {
|
||||
* @constructor
|
||||
*/
|
||||
function VisProgPage() {
|
||||
const [showSimpleProgram, setShowSimpleProgram] = useState(false);
|
||||
const setProgramState = useProgramStore((state) => state.setProgramState);
|
||||
|
||||
const runProgram = () => {
|
||||
const phases = graphReducer(); // reduce graph
|
||||
setProgramState({ phases }); // <-- save to store
|
||||
setShowSimpleProgram(true); // show SimpleProgram
|
||||
runProgramm(); // send to backend if needed
|
||||
};
|
||||
|
||||
if (showSimpleProgram) {
|
||||
return (
|
||||
<div>
|
||||
<button className={styles.backButton} onClick={() => setShowSimpleProgram(false)}>
|
||||
Back to Editor ◀
|
||||
</button>
|
||||
<MonitoringPage/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const [programValidity, setProgramValidity] = useState<boolean>(true);
|
||||
const {isProgramValid, severityIndex} = useFlowStore();
|
||||
|
||||
|
||||
43
src/pages/VisProgPage/VisProgLogic.ts
Normal file
43
src/pages/VisProgPage/VisProgLogic.ts
Normal file
@@ -0,0 +1,43 @@
|
||||
import useProgramStore from "../../utils/programStore";
|
||||
import orderPhaseNodeArray from "../../utils/orderPhaseNodes";
|
||||
import useFlowStore from './visualProgrammingUI/VisProgStores';
|
||||
import { NodeReduces } from './visualProgrammingUI/NodeRegistry';
|
||||
import type { PhaseNode } from "./visualProgrammingUI/nodes/PhaseNode";
|
||||
|
||||
/**
|
||||
* Reduces the graph into its phases' information and recursively calls their reducing function
|
||||
*/
|
||||
export function graphReducer() {
|
||||
const { nodes } = useFlowStore.getState();
|
||||
return orderPhaseNodeArray(nodes.filter((n) => n.type == 'phase') as PhaseNode [])
|
||||
.map((n) => {
|
||||
const reducer = NodeReduces['phase'];
|
||||
return reducer(n, nodes)
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Outputs the prepared program to the console and sends it to the backend
|
||||
*/
|
||||
export function runProgramm() {
|
||||
const phases = graphReducer();
|
||||
const program = {phases}
|
||||
console.log(JSON.stringify(program, null, 2));
|
||||
fetch(
|
||||
"http://localhost:8000/program",
|
||||
{
|
||||
method: "POST",
|
||||
headers: {"Content-Type": "application/json"},
|
||||
body: JSON.stringify(program),
|
||||
}
|
||||
).then((res) => {
|
||||
if (!res.ok) throw new Error("Failed communicating with the backend.")
|
||||
console.log("Successfully sent the program to the backend.");
|
||||
|
||||
// store reduced program in global program store for further use in the UI
|
||||
// when the program was sent to the backend successfully:
|
||||
useProgramStore.getState().setProgramState(structuredClone(program));
|
||||
}).catch(() => console.log("Failed to send program to the backend."));
|
||||
console.log(program);
|
||||
}
|
||||
@@ -113,8 +113,8 @@ export default function BasicBeliefNode(props: NodeProps<BasicBeliefNode>) {
|
||||
updateNodeData(props.id, {...data, belief: {...data.belief, description: value}});
|
||||
}
|
||||
|
||||
// Use this
|
||||
const emotionOptions = ["Happy", "Angry", "Sad", "Cheerful"]
|
||||
// These are the labels outputted by our emotion detection model
|
||||
const emotionOptions = ["sad", "angry", "surprise", "fear", "happy", "disgust", "neutral"];
|
||||
|
||||
|
||||
let placeholder = ""
|
||||
|
||||
Reference in New Issue
Block a user