chore: added recursive goals to monitor page
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@@ -306,14 +306,17 @@ function PhaseDashboard({
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setActiveIds: React.Dispatch<React.SetStateAction<Record<string, boolean>>>,
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goalIndex: number
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}) {
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const getGoals = useProgramStore((s) => s.getGoalsInPhase);
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const getGoalsWithDepth = useProgramStore((s) => s.getGoalsWithDepth);
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const getTriggers = useProgramStore((s) => s.getTriggersInPhase);
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const getNorms = useProgramStore((s) => s.getNormsInPhase);
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// Prepare data view models
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const goals = (getGoals(phaseId) as GoalNode[]).map(g => ({
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const goals = getGoalsWithDepth(phaseId).map((g) => ({
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...g,
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achieved: activeIds[g.id] ?? false,
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id: g.id as string,
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name: g.name as string,
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achieved: activeIds[g.id as string] ?? false,
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level: g.level, // Pass this new property to the UI
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}));
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const triggers = (getTriggers(phaseId) as TriggerNode[]).map(t => ({
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@@ -91,13 +91,14 @@ export const DirectSpeechInput: React.FC = () => {
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};
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// --- interface for goals/triggers/norms/conditional norms ---
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type StatusItem = {
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export type StatusItem = {
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id?: string | number;
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achieved?: boolean;
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description?: string;
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label?: string;
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norm?: string;
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name?: string;
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level?: number;
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};
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interface StatusListProps {
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@@ -129,7 +130,7 @@ export const StatusList: React.FC<StatusListProps> = ({
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const isCurrentGoal = type === 'goal' && idx === currentGoalIndex;
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const canOverride = (showIndicator && !isActive) || (type === 'cond_norm' && isActive);
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const indentation = (item.level || 0) * 20;
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const handleOverrideClick = () => {
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if (!canOverride) return;
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@@ -147,7 +148,10 @@ export const StatusList: React.FC<StatusListProps> = ({
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};
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return (
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<li key={item.id ?? idx} className={styles.statusItem}>
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<li key={item.id ?? idx}
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className={styles.statusItem}
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style={{ paddingLeft: `${indentation}px` }}
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>
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{showIndicator && (
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<span
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className={`${styles.statusIndicator} ${isActive ? styles.active : styles.inactive} ${canOverride ? styles.clickable : ''}`}
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