chore: added recursive goals to monitor page
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@@ -306,14 +306,17 @@ function PhaseDashboard({
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setActiveIds: React.Dispatch<React.SetStateAction<Record<string, boolean>>>,
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goalIndex: number
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}) {
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const getGoals = useProgramStore((s) => s.getGoalsInPhase);
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const getGoalsWithDepth = useProgramStore((s) => s.getGoalsWithDepth);
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const getTriggers = useProgramStore((s) => s.getTriggersInPhase);
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const getNorms = useProgramStore((s) => s.getNormsInPhase);
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// Prepare data view models
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const goals = (getGoals(phaseId) as GoalNode[]).map(g => ({
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const goals = getGoalsWithDepth(phaseId).map((g) => ({
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...g,
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achieved: activeIds[g.id] ?? false,
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id: g.id as string,
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name: g.name as string,
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achieved: activeIds[g.id as string] ?? false,
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level: g.level, // Pass this new property to the UI
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}));
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const triggers = (getTriggers(phaseId) as TriggerNode[]).map(t => ({
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@@ -91,13 +91,14 @@ export const DirectSpeechInput: React.FC = () => {
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};
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// --- interface for goals/triggers/norms/conditional norms ---
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type StatusItem = {
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export type StatusItem = {
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id?: string | number;
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achieved?: boolean;
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description?: string;
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label?: string;
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norm?: string;
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name?: string;
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level?: number;
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};
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interface StatusListProps {
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@@ -129,7 +130,7 @@ export const StatusList: React.FC<StatusListProps> = ({
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const isCurrentGoal = type === 'goal' && idx === currentGoalIndex;
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const canOverride = (showIndicator && !isActive) || (type === 'cond_norm' && isActive);
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const indentation = (item.level || 0) * 20;
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const handleOverrideClick = () => {
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if (!canOverride) return;
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@@ -147,7 +148,10 @@ export const StatusList: React.FC<StatusListProps> = ({
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};
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return (
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<li key={item.id ?? idx} className={styles.statusItem}>
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<li key={item.id ?? idx}
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className={styles.statusItem}
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style={{ paddingLeft: `${indentation}px` }}
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>
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{showIndicator && (
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<span
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className={`${styles.statusIndicator} ${isActive ? styles.active : styles.inactive} ${canOverride ? styles.clickable : ''}`}
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@@ -3,6 +3,8 @@ import {create} from "zustand";
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// the type of a reduced program
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export type ReducedProgram = { phases: Record<string, unknown>[] };
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export type GoalWithDepth = Record<string, unknown> & { level: number };
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/**
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* the type definition of the programStore
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*/
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@@ -18,6 +20,7 @@ export type ProgramState = {
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getPhaseNames: () => string[];
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getNormsInPhase: (currentPhaseId: string) => Record<string, unknown>[];
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getGoalsInPhase: (currentPhaseId: string) => Record<string, unknown>[];
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getGoalsWithDepth: (currentPhaseId: string) => GoalWithDepth[];
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getTriggersInPhase: (currentPhaseId: string) => Record<string, unknown>[];
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// if more specific utility functions are needed they can be added here:
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}
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@@ -70,6 +73,51 @@ const useProgramStore = create<ProgramState>((set, get) => ({
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}
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throw new Error(`phase with id:"${currentPhaseId}" not found`)
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},
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getGoalsWithDepth: (currentPhaseId: string) => {
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const program = get().currentProgram;
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const phase = program.phases.find(val => val["id"] === currentPhaseId);
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if (!phase) {
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throw new Error(`phase with id:"${currentPhaseId}" not found`);
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}
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const rootGoals = phase["goals"] as Record<string, unknown>[];
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const flatList: GoalWithDepth[] = [];
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// Helper: Define this ONCE, outside the loop
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const isGoal = (item: Record<string, unknown>) => {
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return item["plan"] !== undefined && item["plan"] !== null;
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};
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// Recursive helper function
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const traverse = (goals: Record<string, unknown>[], depth: number) => {
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goals.forEach((goal) => {
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// 1. Add the current goal to the list
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flatList.push({ ...goal, level: depth });
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// 2. Check for children
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const plan = goal["plan"] as Record<string, unknown> | undefined;
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if (plan && Array.isArray(plan["steps"])) {
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const steps = plan["steps"] as Record<string, unknown>[];
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// 3. FILTER: Only recurse on steps that are actually goals
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// If we just passed 'steps', we might accidentally add Actions/Speeches to the goal list
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const childGoals = steps.filter(isGoal);
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if (childGoals.length > 0) {
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traverse(childGoals, depth + 1);
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}
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}
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});
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};
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// Start traversal
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traverse(rootGoals, 0);
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return flatList;
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},
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/**
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* gets the triggers for the provided phase
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*/
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