refactor: renamed Components.tsx
renamed it to MonitoringPageComponents.tsx ref: N25B-400
This commit is contained in:
216
src/pages/MonitoringPage/MonitoringPageComponents.tsx
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216
src/pages/MonitoringPage/MonitoringPageComponents.tsx
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import React, { useEffect, useState } from 'react';
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import styles from './MonitoringPage.module.css';
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import { sendUserInterrupt } from './MonitoringPageAPI';
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// --- GESTURE COMPONENT ---
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export const GestureControls: React.FC = () => {
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const [selectedGesture, setSelectedGesture] = useState("animations/Stand/BodyTalk/Speaking/BodyTalk_1");
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const gestures = [
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{ label: "Body Talk 1", value: "animations/Stand/BodyTalk/Speaking/BodyTalk_1" },
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{ label: "Thinking 8", value: "animations/Stand/Gestures/Thinking_8" },
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{ label: "Thinking 1", value: "animations/Stand/Gestures/Thinking_1" },
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{ label: "Happy", value: "animations/Stand/Emotions/Positive/Happy_1" },
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];
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return (
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<div className={styles.gestures}>
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<h4>Gestures</h4>
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<div className={styles.gestureInputGroup}>
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<select
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value={selectedGesture}
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onChange={(e) => setSelectedGesture(e.target.value)}
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>
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{gestures.map(g => <option key={g.value} value={g.value}>{g.label}</option>)}
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</select>
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<button onClick={() => sendUserInterrupt("gesture", selectedGesture)}>
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Actuate
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</button>
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</div>
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</div>
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);
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};
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// --- PRESET SPEECH COMPONENT ---
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export const SpeechPresets: React.FC = () => {
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const phrases = [
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{ label: "Hello, I'm Pepper", text: "Hello, I'm Pepper" },
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{ label: "Repeat please", text: "Could you repeat that please" },
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{ label: "About yourself", text: "Tell me something about yourself" },
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];
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return (
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<div className={styles.speech}>
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<h4>Speech Presets</h4>
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<ul>
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{phrases.map((phrase, i) => (
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<li key={i}>
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<button
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className={styles.speechBtn}
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onClick={() => sendUserInterrupt("speech", phrase.text)}
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>
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"{phrase.label}"
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</button>
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</li>
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))}
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</ul>
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</div>
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);
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};
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// --- DIRECT SPEECH (INPUT) COMPONENT ---
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export const DirectSpeechInput: React.FC = () => {
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const [text, setText] = useState("");
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const handleSend = () => {
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if (!text.trim()) return;
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sendUserInterrupt("speech", text);
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setText(""); // Clear after sending
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};
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return (
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<div className={styles.directSpeech}>
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<h4>Direct Pepper Speech</h4>
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<div className={styles.speechInput}>
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<input
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type="text"
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value={text}
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onChange={(e) => setText(e.target.value)}
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placeholder="Type message..."
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onKeyDown={(e) => e.key === 'Enter' && handleSend()}
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/>
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<button onClick={handleSend}>Send</button>
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</div>
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</div>
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);
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};
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// --- interface for goals/triggers/norms/conditional norms ---
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type StatusItem = {
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id?: string | number;
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achieved?: boolean;
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description?: string;
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label?: string;
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norm?: string;
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};
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interface StatusListProps {
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title: string;
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items: StatusItem[];
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type: 'goal' | 'trigger' | 'norm'| 'cond_norm';
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activeIds: Record<string, boolean>;
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currentGoalIndex?: number;
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}
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// --- STATUS LIST COMPONENT ---
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export const StatusList: React.FC<StatusListProps> = ({
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title,
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items,
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type,
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activeIds,
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currentGoalIndex // Destructure this prop
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}) => {
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return (
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<section className={styles.phaseBox}>
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<h3>{title}</h3>
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<ul>
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{items.map((item, idx) => {
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if (item.id === undefined) return null;
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const isActive = !!activeIds[item.id];
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const showIndicator = type !== 'norm';
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const canOverride = showIndicator && !isActive || (type === 'cond_norm' && isActive);
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const isCurrentGoal = type === 'goal' && idx === currentGoalIndex;
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const handleOverrideClick = () => {
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if (!canOverride) return;
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if (type === 'cond_norm' && isActive){
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{/* Unachieve conditional norm */}
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sendUserInterrupt("override_unachieve", String(item.id));
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}
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else {
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sendUserInterrupt("override", String(item.id));
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}
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};
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return (
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<li key={item.id ?? idx} className={styles.statusItem}>
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{showIndicator && (
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<span
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className={`${styles.statusIndicator} ${isActive ? styles.active : styles.inactive} ${canOverride ? styles.clickable : ''}`}
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onClick={handleOverrideClick}
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>
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{isActive ? "✔️" : "❌"}
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</span>
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)}
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<span
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className={styles.itemDescription}
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style={{
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// Visual Feedback
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textDecoration: isCurrentGoal ? 'underline' : 'none',
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fontWeight: isCurrentGoal ? 'bold' : 'normal',
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color: isCurrentGoal ? '#007bff' : 'inherit',
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backgroundColor: isCurrentGoal ? '#e7f3ff' : 'transparent', // Added subtle highlight
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padding: isCurrentGoal ? '2px 4px' : '0',
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borderRadius: '4px'
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}}
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>
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{item.description || item.label || item.norm}
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{isCurrentGoal && " (Current)"}
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</span>
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</li>
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);
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})}
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</ul>
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</section>
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);
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};
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// --- Robot Connected ---
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export const RobotConnected = () => {
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/**
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* The current connection state:
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* - `true`: Robot is connected.
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* - `false`: Robot is not connected.
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* - `null`: Connection status is unknown (initial check in progress).
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*/
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const [connected, setConnected] = useState<boolean | null>(null);
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useEffect(() => {
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// Open a Server-Sent Events (SSE) connection to receive live ping updates.
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// We're expecting a stream of data like that looks like this: `data = False` or `data = True`
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const eventSource = new EventSource("http://localhost:8000/robot/ping_stream");
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eventSource.onmessage = (event) => {
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// Expecting messages in JSON format: `true` or `false`
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//commented out this log as it clutters console logs, but might be useful to debug
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//console.log("received message:", event.data);
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try {
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const data = JSON.parse(event.data);
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try {
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setConnected(data)
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}
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catch {
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console.log("couldnt extract connected from incoming ping data")
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}
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} catch {
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console.log("Ping message not in correct format:", event.data);
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}
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};
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// Clean up the SSE connection when the component unmounts.
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return () => eventSource.close();
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}, []);
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return (
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<div>
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<h3>Connection:</h3>
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<p className={connected ? styles.connected : styles.disconnected }>{connected ? "● Robot is connected" : "● Robot is disconnected"}</p>
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</div>
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)
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}
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