Merge branch 'dev' of ssh://git.science.uu.nl/ics/sp/2025/n25b/pepperplus-ui into fix/deep-clone-data
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
import {useState} from "react";
|
||||
import {useEffect, useState} from "react";
|
||||
import styles from "./TextField.module.css";
|
||||
|
||||
/**
|
||||
@@ -105,6 +105,10 @@ export function TextField({
|
||||
}) {
|
||||
const [inputValue, setInputValue] = useState(value);
|
||||
|
||||
useEffect(() => {
|
||||
setInputValue(value);
|
||||
}, [value]);
|
||||
|
||||
const onCommit = () => setValue(inputValue);
|
||||
|
||||
return <RealtimeTextField
|
||||
|
||||
@@ -7,6 +7,7 @@ import {
|
||||
MarkerType,
|
||||
} from '@xyflow/react';
|
||||
import '@xyflow/react/dist/style.css';
|
||||
import {useEffect} from "react";
|
||||
import {useShallow} from 'zustand/react/shallow';
|
||||
import {DndToolbar} from './visualProgrammingUI/components/DragDropSidebar.tsx';
|
||||
import useFlowStore from './visualProgrammingUI/VisProgStores.tsx';
|
||||
@@ -41,7 +42,11 @@ const selector = (state: FlowState) => ({
|
||||
onConnect: state.onConnect,
|
||||
onReconnectStart: state.onReconnectStart,
|
||||
onReconnectEnd: state.onReconnectEnd,
|
||||
onReconnect: state.onReconnect
|
||||
onReconnect: state.onReconnect,
|
||||
undo: state.undo,
|
||||
redo: state.redo,
|
||||
beginBatchAction: state.beginBatchAction,
|
||||
endBatchAction: state.endBatchAction
|
||||
});
|
||||
|
||||
// --| define ReactFlow editor |--
|
||||
@@ -60,9 +65,23 @@ const VisProgUI = () => {
|
||||
onConnect,
|
||||
onReconnect,
|
||||
onReconnectStart,
|
||||
onReconnectEnd
|
||||
onReconnectEnd,
|
||||
undo,
|
||||
redo,
|
||||
beginBatchAction,
|
||||
endBatchAction
|
||||
} = useFlowStore(useShallow(selector)); // instructs the editor to use the corresponding functions from the FlowStore
|
||||
|
||||
// adds ctrl+z and ctrl+y support to respectively undo and redo actions
|
||||
useEffect(() => {
|
||||
const handler = (e: KeyboardEvent) => {
|
||||
if (e.ctrlKey && e.key === 'z') undo();
|
||||
if (e.ctrlKey && e.key === 'y') redo();
|
||||
};
|
||||
window.addEventListener('keydown', handler);
|
||||
return () => window.removeEventListener('keydown', handler);
|
||||
});
|
||||
|
||||
return (
|
||||
<div className={`${styles.innerEditorContainer} round-lg border-lg`}>
|
||||
<ReactFlow
|
||||
@@ -76,6 +95,8 @@ const VisProgUI = () => {
|
||||
onReconnectStart={onReconnectStart}
|
||||
onReconnectEnd={onReconnectEnd}
|
||||
onConnect={onConnect}
|
||||
onNodeDragStart={beginBatchAction}
|
||||
onNodeDragStop={endBatchAction}
|
||||
snapToGrid
|
||||
fitView
|
||||
proOptions={{hideAttribution: true}}
|
||||
@@ -83,6 +104,10 @@ const VisProgUI = () => {
|
||||
<Panel position="top-center" className={styles.dndPanel}>
|
||||
<DndToolbar/> {/* contains the drag and drop panel for nodes */}
|
||||
</Panel>
|
||||
<Panel position="bottom-center">
|
||||
<button onClick={() => undo()}>undo</button>
|
||||
<button onClick={() => redo()}>Redo</button>
|
||||
</Panel>
|
||||
<Controls/>
|
||||
<Background/>
|
||||
</ReactFlow>
|
||||
@@ -90,8 +115,6 @@ const VisProgUI = () => {
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Places the VisProgUI component inside a ReactFlowProvider
|
||||
*
|
||||
|
||||
129
src/pages/VisProgPage/visualProgrammingUI/EditorUndoRedo.ts
Normal file
129
src/pages/VisProgPage/visualProgrammingUI/EditorUndoRedo.ts
Normal file
@@ -0,0 +1,129 @@
|
||||
import type {Edge, Node} from "@xyflow/react";
|
||||
import type {StateCreator, StoreApi } from 'zustand/vanilla';
|
||||
import type {FlowState} from "./VisProgTypes.tsx";
|
||||
|
||||
export type FlowSnapshot = {
|
||||
nodes: Node[];
|
||||
edges: Edge[];
|
||||
}
|
||||
|
||||
/**
|
||||
* A reduced version of the flowState type,
|
||||
* This removes the functions that are provided by UndoRedo from the expected input type
|
||||
*/
|
||||
type BaseFlowState = Omit<FlowState, 'undo' | 'redo' | 'pushSnapshot' | 'beginBatchAction' | 'endBatchAction'>;
|
||||
|
||||
|
||||
/**
|
||||
* UndoRedo is implemented as a middleware for the FlowState store,
|
||||
* this allows us to keep the undo redo logic separate from the flowState,
|
||||
* and thus from the internal editor logic
|
||||
*
|
||||
* Allows users to undo and redo actions in the visual programming editor
|
||||
*
|
||||
* @param {(set: StoreApi<FlowState>["setState"], get: () => FlowState, api: StoreApi<FlowState>) => BaseFlowState} config
|
||||
* @returns {StateCreator<FlowState>}
|
||||
* @constructor
|
||||
*/
|
||||
export const UndoRedo = (
|
||||
config: (
|
||||
set: StoreApi<FlowState>['setState'],
|
||||
get: () => FlowState,
|
||||
api: StoreApi<FlowState>
|
||||
) => BaseFlowState ) : StateCreator<FlowState> => (set, get, api) => {
|
||||
let batchTimeout: number | null = null;
|
||||
|
||||
/**
|
||||
* Captures the current state for
|
||||
*
|
||||
* @param {BaseFlowState} state - the current state of the editor
|
||||
* @returns {FlowSnapshot} - returns a snapshot of the current editor state
|
||||
*/
|
||||
const getSnapshot = (state : BaseFlowState) : FlowSnapshot => ({
|
||||
nodes: state.nodes,
|
||||
edges: state.edges
|
||||
});
|
||||
|
||||
const initialState = config(set, get, api);
|
||||
|
||||
return {
|
||||
...initialState,
|
||||
|
||||
/**
|
||||
* Adds a snapshot of the current state to the undo history
|
||||
*/
|
||||
pushSnapshot: () => {
|
||||
const state = get();
|
||||
// we don't add new snapshots during an ongoing batch action
|
||||
if (!state.isBatchAction) {
|
||||
set({
|
||||
past: [...state.past, getSnapshot(state)],
|
||||
future: []
|
||||
});
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Undoes the last action from the editor,
|
||||
* The state before undoing is added to the future for potential redoing
|
||||
*/
|
||||
undo: () => {
|
||||
const state = get();
|
||||
if (!state.past.length) return;
|
||||
|
||||
const snapshot = state.past.pop()!; // pop last snapshot
|
||||
const currentSnapshot: FlowSnapshot = getSnapshot(state);
|
||||
|
||||
set({
|
||||
nodes: snapshot.nodes,
|
||||
edges: snapshot.edges,
|
||||
});
|
||||
|
||||
state.future.push(currentSnapshot); // push current to redo
|
||||
},
|
||||
|
||||
/**
|
||||
* redoes the last undone action,
|
||||
* The state before redoing is added to the past for potential undoing
|
||||
*/
|
||||
redo: () => {
|
||||
const state = get();
|
||||
if (!state.future.length) return;
|
||||
|
||||
const snapshot = state.future.pop()!; // pop last redo
|
||||
const currentSnapshot: FlowSnapshot = getSnapshot(state);
|
||||
|
||||
set({
|
||||
nodes: snapshot.nodes,
|
||||
edges: snapshot.edges,
|
||||
});
|
||||
|
||||
state.past.push(currentSnapshot); // push current to undo
|
||||
},
|
||||
|
||||
/**
|
||||
* Begins a batched action
|
||||
*
|
||||
* An example of a batched action is dragging a node in the editor,
|
||||
* where we want the entire action of moving a node to a different position
|
||||
* to be covered by one undoable snapshot
|
||||
*/
|
||||
beginBatchAction: () => {
|
||||
get().pushSnapshot();
|
||||
set({ isBatchAction: true });
|
||||
if (batchTimeout) clearTimeout(batchTimeout);
|
||||
},
|
||||
|
||||
/**
|
||||
* Ends a batched action,
|
||||
* a very short timeout is used to prevent new snapshots from being added
|
||||
* until we are certain that the batch event is finished
|
||||
*/
|
||||
endBatchAction: () => {
|
||||
batchTimeout = window.setTimeout(() => {
|
||||
set({ isBatchAction: false });
|
||||
}, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -79,6 +79,7 @@ export const NodeConnects = {
|
||||
export const NodeDeletes = {
|
||||
start: () => false,
|
||||
end: () => false,
|
||||
test: () => false, // Used for coverage of universal/ undefined nodes
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -91,4 +92,5 @@ export const NodesInPhase = {
|
||||
start: () => false,
|
||||
end: () => false,
|
||||
phase: () => false,
|
||||
test: () => false, // Used for coverage of universal/ undefined nodes
|
||||
}
|
||||
@@ -10,6 +10,7 @@ import {
|
||||
} from '@xyflow/react';
|
||||
import type { FlowState } from './VisProgTypes';
|
||||
import { NodeDefaults, NodeConnects, NodeDeletes } from './NodeRegistry';
|
||||
import { UndoRedo } from "./EditorUndoRedo.ts";
|
||||
|
||||
|
||||
/**
|
||||
@@ -34,7 +35,7 @@ function createNode(id: string, type: string, position: XYPosition, data: Record
|
||||
return {...defaultData, ...newData}
|
||||
}
|
||||
|
||||
//* Initial nodes to populate the flow at startup.
|
||||
//* Initial nodes, created by using createNode. */
|
||||
const initialNodes : Node[] = [
|
||||
createNode('start', 'start', {x: 100, y: 100}, {label: "Start"}, false),
|
||||
createNode('end', 'end', {x: 500, y: 100}, {label: "End"}, false),
|
||||
@@ -42,7 +43,7 @@ const initialNodes : Node[] = [
|
||||
createNode('norms-1', 'norm', {x:-200, y:100}, {label: "Initial Norms", normList: ["Be a robot", "get good"]}),
|
||||
];
|
||||
|
||||
//* Initial edges to connect the startup nodes.
|
||||
// * Initial edges * /
|
||||
const initialEdges: Edge[] = [
|
||||
{ id: 'start-phase-1', source: 'start', target: 'phase-1' },
|
||||
{ id: 'phase-1-end', source: 'phase-1', target: 'end' },
|
||||
@@ -50,17 +51,17 @@ const initialEdges: Edge[] = [
|
||||
|
||||
|
||||
/**
|
||||
* How we have defined the functions for our FlowState.
|
||||
* We have the normal functionality of a default FlowState with some exceptions to account for extra functionality.
|
||||
* The biggest changes are in onConnect and onDelete, which we have given extra functionality based on the nodes defined functions.
|
||||
*
|
||||
* useFlowStore contains the implementation for all editor functionality
|
||||
* and stores the current state of the visual programming editor
|
||||
*
|
||||
* * Provides:
|
||||
* - Node and edge state management
|
||||
* - Node creation, deletion, and updates
|
||||
* - Custom connection handling via NodeConnects
|
||||
* - Edge reconnection handling
|
||||
* - Undo Redo functionality through custom middleware
|
||||
*/
|
||||
const useFlowStore = create<FlowState>((set, get) => ({
|
||||
const useFlowStore = create<FlowState>(UndoRedo((set, get) => ({
|
||||
nodes: initialNodes,
|
||||
edges: initialEdges,
|
||||
edgeReconnectSuccessful: true,
|
||||
@@ -68,8 +69,7 @@ const useFlowStore = create<FlowState>((set, get) => ({
|
||||
/**
|
||||
* Handles changes to nodes triggered by ReactFlow.
|
||||
*/
|
||||
onNodesChange: (changes) =>
|
||||
set({nodes: applyNodeChanges(changes, get().nodes)}),
|
||||
onNodesChange: (changes) => set({nodes: applyNodeChanges(changes, get().nodes)}),
|
||||
|
||||
/**
|
||||
* Handles changes to edges triggered by ReactFlow.
|
||||
@@ -81,28 +81,34 @@ const useFlowStore = create<FlowState>((set, get) => ({
|
||||
* Updates edges and calls the node-specific connection functions.
|
||||
*/
|
||||
onConnect: (connection) => {
|
||||
const edges = addEdge(connection, get().edges);
|
||||
const nodes = get().nodes;
|
||||
// connection has: { source, sourceHandle, target, targetHandle }
|
||||
// Let's find the source and target ID's.
|
||||
const sourceNode = nodes.find((n) => n.id == connection.source);
|
||||
const targetNode = nodes.find((n) => n.id == connection.target);
|
||||
|
||||
// In case the nodes weren't found, return basic functionality.
|
||||
if (sourceNode == undefined || targetNode == undefined || sourceNode.type == undefined || targetNode.type == undefined) {
|
||||
set({ nodes, edges });
|
||||
return;
|
||||
}
|
||||
get().pushSnapshot();
|
||||
|
||||
// We should find out how their data changes by calling their respective functions.
|
||||
const sourceConnectFunction = NodeConnects[sourceNode.type as keyof typeof NodeConnects]
|
||||
const targetConnectFunction = NodeConnects[targetNode.type as keyof typeof NodeConnects]
|
||||
|
||||
// We're going to have to update their data based on how they want to update it.
|
||||
sourceConnectFunction(sourceNode, targetNode, true)
|
||||
targetConnectFunction(targetNode, sourceNode, false)
|
||||
set({ nodes, edges });
|
||||
},
|
||||
const edges = addEdge(connection, get().edges);
|
||||
const nodes = get().nodes;
|
||||
// connection has: { source, sourceHandle, target, targetHandle }
|
||||
// Let's find the source and target ID's.
|
||||
const sourceNode = nodes.find((n) => n.id == connection.source);
|
||||
const targetNode = nodes.find((n) => n.id == connection.target);
|
||||
|
||||
// In case the nodes weren't found, return basic functionality.
|
||||
if ( sourceNode == undefined
|
||||
|| targetNode == undefined
|
||||
|| sourceNode.type == undefined
|
||||
|| targetNode.type == undefined
|
||||
){
|
||||
set({ nodes, edges });
|
||||
return;
|
||||
}
|
||||
|
||||
// We should find out how their data changes by calling their respective functions.
|
||||
const sourceConnectFunction = NodeConnects[sourceNode.type as keyof typeof NodeConnects]
|
||||
const targetConnectFunction = NodeConnects[targetNode.type as keyof typeof NodeConnects]
|
||||
|
||||
// We're going to have to update their data based on how they want to update it.
|
||||
sourceConnectFunction(sourceNode, targetNode, true)
|
||||
targetConnectFunction(targetNode, sourceNode, false)
|
||||
set({ nodes, edges });
|
||||
},
|
||||
|
||||
/**
|
||||
* Handles reconnecting an edge between nodes.
|
||||
@@ -112,19 +118,32 @@ const useFlowStore = create<FlowState>((set, get) => ({
|
||||
set({ edges: reconnectEdge(oldEdge, newConnection, get().edges) });
|
||||
},
|
||||
|
||||
onReconnectStart: () => set({ edgeReconnectSuccessful: false }),
|
||||
onReconnectStart: () => {
|
||||
get().pushSnapshot();
|
||||
set({ edgeReconnectSuccessful: false })
|
||||
},
|
||||
|
||||
/**
|
||||
* handles potential dropping (deleting) of an edge
|
||||
* if it is not reconnected to a node after detaching it
|
||||
*
|
||||
* @param _evt - the event
|
||||
* @param {{id: string}} edge - the described edge
|
||||
*/
|
||||
onReconnectEnd: (_evt, edge) => {
|
||||
if (!get().edgeReconnectSuccessful) {
|
||||
set({ edges: get().edges.filter((e) => e.id !== edge.id) });
|
||||
}
|
||||
set({ edgeReconnectSuccessful: true });
|
||||
},
|
||||
|
||||
|
||||
/**
|
||||
* Deletes a node by ID, respecting NodeDeletes rules.
|
||||
* Also removes all edges connected to that node.
|
||||
*/
|
||||
deleteNode: (nodeId) => {
|
||||
get().pushSnapshot();
|
||||
|
||||
// Let's find our node to check if they have a special deletion function
|
||||
const ourNode = get().nodes.find((n)=>n.id==nodeId);
|
||||
const ourFunction = Object.entries(NodeDeletes).find(([t])=>t==ourNode?.type)?.[1]
|
||||
@@ -135,7 +154,7 @@ const useFlowStore = create<FlowState>((set, get) => ({
|
||||
nodes: get().nodes.filter((n) => n.id !== nodeId),
|
||||
edges: get().edges.filter((e) => e.source !== nodeId && e.target !== nodeId),
|
||||
})}
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* Replaces the entire nodes array in the store.
|
||||
@@ -151,6 +170,7 @@ const useFlowStore = create<FlowState>((set, get) => ({
|
||||
* Updates the data of a node by merging new data with existing data.
|
||||
*/
|
||||
updateNodeData: (nodeId, data) => {
|
||||
get().pushSnapshot();
|
||||
set({
|
||||
nodes: get().nodes.map((node) => {
|
||||
if (node.id === nodeId) {
|
||||
@@ -165,8 +185,15 @@ const useFlowStore = create<FlowState>((set, get) => ({
|
||||
* Adds a new node to the flow store.
|
||||
*/
|
||||
addNode: (node: Node) => {
|
||||
get().pushSnapshot();
|
||||
set({ nodes: [...get().nodes, node] });
|
||||
},
|
||||
}));
|
||||
|
||||
// undo redo default values
|
||||
past: [],
|
||||
future: [],
|
||||
isBatchAction: false,
|
||||
}))
|
||||
);
|
||||
|
||||
export default useFlowStore;
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// VisProgTypes.ts
|
||||
import type { Edge, OnNodesChange, OnEdgesChange, OnConnect, OnReconnect, Node } from '@xyflow/react';
|
||||
import type { NodeTypes } from './NodeRegistry';
|
||||
import type {FlowSnapshot} from "./EditorUndoRedo.ts";
|
||||
|
||||
|
||||
/**
|
||||
* Type representing all registered node types.
|
||||
@@ -74,4 +76,14 @@ export type FlowState = {
|
||||
* @param node - the Node object to add
|
||||
*/
|
||||
addNode: (node: Node) => void;
|
||||
|
||||
// UndoRedo Types
|
||||
past: FlowSnapshot[];
|
||||
future: FlowSnapshot[];
|
||||
pushSnapshot: () => void;
|
||||
isBatchAction: boolean;
|
||||
beginBatchAction: () => void;
|
||||
endBatchAction: () => void;
|
||||
undo: () => void;
|
||||
redo: () => void;
|
||||
};
|
||||
|
||||
@@ -68,8 +68,8 @@ function DraggableNode({ className, children, nodeType, onDrop }: DraggableNodeP
|
||||
* @param nodeType - The type of node to create (from `NodeTypes`).
|
||||
* @param position - The XY position in the flow canvas where the node will appear.
|
||||
*/
|
||||
function addNode(nodeType: keyof typeof NodeTypes, position: XYPosition) {
|
||||
const { nodes, setNodes } = useFlowStore.getState();
|
||||
function addNodeToFlow(nodeType: keyof typeof NodeTypes, position: XYPosition) {
|
||||
const { nodes, addNode } = useFlowStore.getState();
|
||||
|
||||
// Load any predefined data for this node type.
|
||||
const defaultData = NodeDefaults[nodeType] ?? {}
|
||||
@@ -94,7 +94,7 @@ function addNode(nodeType: keyof typeof NodeTypes, position: XYPosition) {
|
||||
position,
|
||||
data: JSON.parse(JSON.stringify(defaultData))
|
||||
}
|
||||
setNodes([...nodes, newNode]);
|
||||
addNode(newNode);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -129,7 +129,7 @@ export function DndToolbar() {
|
||||
|
||||
if (isInFlow) {
|
||||
const position = screenToFlowPosition(screenPosition);
|
||||
addNode(nodeType, position);
|
||||
addNodeToFlow(nodeType, position);
|
||||
}
|
||||
},
|
||||
[screenToFlowPosition],
|
||||
|
||||
@@ -32,23 +32,22 @@ export type GoalNode = Node<GoalNodeData>
|
||||
* @param props NodeProps, like id, label, children
|
||||
* @returns React.JSX.Element
|
||||
*/
|
||||
export default function GoalNode(props: NodeProps<GoalNode>) {
|
||||
const data = props.data
|
||||
export default function GoalNode({id, data}: NodeProps<GoalNode>) {
|
||||
const {updateNodeData} = useFlowStore();
|
||||
|
||||
const text_input_id = `goal_${props.id}_text_input`;
|
||||
const checkbox_id = `goal_${props.id}_checkbox`;
|
||||
const text_input_id = `goal_${id}_text_input`;
|
||||
const checkbox_id = `goal_${id}_checkbox`;
|
||||
|
||||
const setDescription = (value: string) => {
|
||||
updateNodeData(props.id, {...data, description: value});
|
||||
updateNodeData(id, {...data, description: value});
|
||||
}
|
||||
|
||||
const setAchieved = (value: boolean) => {
|
||||
updateNodeData(props.id, {...data, achieved: value});
|
||||
updateNodeData(id, {...data, achieved: value});
|
||||
}
|
||||
|
||||
return <>
|
||||
<Toolbar nodeId={props.id} allowDelete={true}/>
|
||||
<Toolbar nodeId={id} allowDelete={true}/>
|
||||
<div className={`${styles.defaultNode} ${styles.nodeGoal} flex-col gap-sm`}>
|
||||
<div className={"flex-row gap-md"}>
|
||||
<label htmlFor={text_input_id}>Goal:</label>
|
||||
@@ -64,7 +63,7 @@ export default function GoalNode(props: NodeProps<GoalNode>) {
|
||||
<input
|
||||
id={checkbox_id}
|
||||
type={"checkbox"}
|
||||
value={data.achieved ? "checked" : ""}
|
||||
checked={data.achieved || false}
|
||||
onChange={(e) => setAchieved(e.target.checked)}
|
||||
/>
|
||||
</div>
|
||||
@@ -89,6 +88,12 @@ export function GoalReduce(node: Node, _nodes: Node[]) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This function is called whenever a connection is made with this node type (Goal)
|
||||
* @param _thisNode the node of this node type which function is called
|
||||
* @param _otherNode the other node which was part of the connection
|
||||
* @param _isThisSource whether this instance of the node was the source in the connection, true = yes.
|
||||
*/
|
||||
export function GoalConnects(_thisNode: Node, _otherNode: Node, _isThisSource: boolean) {
|
||||
// Replace this for connection logic
|
||||
}
|
||||
@@ -78,16 +78,12 @@ export default function TriggerNode(props: NodeProps<TriggerNode>) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduces each Trigger, including its children down into its relevant data.
|
||||
* @param node: The Node Properties of this node.
|
||||
* @param _nodes: all the nodes in the graph.
|
||||
* @returns A simplified object containing the node label and its list of triggers.
|
||||
* Reduces each Trigger, including its children down into its core data.
|
||||
* @param node - The Trigger node to reduce.
|
||||
* @param _nodes - The list of all nodes in the current flow graph.
|
||||
* @returns A simplified object containing the node label and its list of triggers.
|
||||
*/
|
||||
export function TriggerReduce(node: Node, nodes: Node[]) {
|
||||
// Replace this for nodes functionality
|
||||
if (nodes.length <= -1) {
|
||||
console.warn("Impossible nodes length in TriggerReduce")
|
||||
}
|
||||
export function TriggerReduce(node: Node, _nodes: Node[]) {
|
||||
const data = node.data;
|
||||
switch (data.triggerType) {
|
||||
case "keywords":
|
||||
|
||||
Reference in New Issue
Block a user