feat: The Big One UI #47

Merged
j.gerla merged 115 commits from temp_screenshot_manual into dev 2026-01-28 08:27:30 +00:00
2 changed files with 0 additions and 359 deletions
Showing only changes of commit 1708a02b8f - Show all commits

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/* ---------- Layout ---------- */
.container {
height: 100%;
display: flex;
flex-direction: column;
background: #1e1e1e;
color: #f5f5f5;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
padding: clamp(0.75rem, 2vw, 1.25rem);
background: #2a2a2a;
border-bottom: 1px solid #3a3a3a;
}
.header h2 {
font-size: clamp(1rem, 2.2vw, 1.4rem);
font-weight: 600;
}
.controls button {
margin-left: 0.5rem;
padding: 0.4rem 0.9rem;
border-radius: 6px;
border: none;
background: #111;
color: white;
cursor: pointer;
}
.controls button:disabled {
opacity: 0.4;
cursor: not-allowed;
}
/* ---------- Content ---------- */
.content {
flex: 1;
padding: 2%;
}
/* ---------- Grid ---------- */
.phaseGrid {
height: 100%;
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
grid-template-rows: repeat(2, minmax(0, 1fr));
gap: 2%;
}
/* ---------- Box ---------- */
.box {
display: flex;
flex-direction: column;
background: #ffffff;
color: #1e1e1e;
border-radius: 10px;
overflow: hidden;
box-shadow: 0 4px 14px rgba(0, 0, 0, 0.25);
}
.boxHeader {
padding: 0.6rem 0.9rem;
background: linear-gradient(135deg, #dcdcdc, #e9e9e9);
font-style: italic;
font-weight: 500;
font-size: clamp(0.9rem, 1.5vw, 1.05rem);
border-bottom: 1px solid #cfcfcf;
}
.boxContent {
flex: 1;
padding: 0.8rem 1rem;
overflow-y: auto;
}
/* ---------- Lists ---------- */
.iconList {
list-style: none;
padding: 0;
margin: 0;
}
.iconList li {
display: flex;
align-items: center;
gap: 0.6rem;
margin-bottom: 0.5rem;
font-size: clamp(0.85rem, 1.3vw, 1rem);
}
.bulletList {
margin: 0;
padding-left: 1.2rem;
}
.bulletList li {
margin-bottom: 0.4rem;
}
/* ---------- Icons ---------- */
.successIcon,
.failIcon {
display: inline-flex;
align-items: center;
justify-content: center;
min-width: 1.5rem;
height: 1.5rem;
border-radius: 4px;
font-weight: bold;
color: white;
flex-shrink: 0;
}
.successIcon {
background: #3cb371;
}
.failIcon {
background: #e5533d;
}
/* ---------- Empty ---------- */
.empty {
opacity: 0.55;
font-style: italic;
font-size: 0.9rem;
}
/* ---------- Responsive ---------- */
@media (max-width: 900px) {
.phaseGrid {
grid-template-columns: 1fr;
grid-template-rows: repeat(4, minmax(0, 1fr));
gap: 1rem;
}
}
.leftControls {
display: flex;
align-items: center;
gap: 1rem;
}
.backButton {
background: transparent;
border: 1px solid #555;
color: #ddd;
padding: 0.35rem 0.75rem;
border-radius: 6px;
cursor: pointer;
}
.backButton:hover {
background: #333;
}

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import React from "react";
import styles from "./SimpleProgram.module.css";
import useProgramStore from "../../utils/programStore.ts";
/**
* Generic container box with a header and content area.
*/
type BoxProps = {
title: string;
children: React.ReactNode;
};
const Box: React.FC<BoxProps> = ({ title, children }) => (
<div className={styles.box}>
<div className={styles.boxHeader}>{title}</div>
<div className={styles.boxContent}>{children}</div>
</div>
);
/**
* Renders a list of goals for a phase.
* Expects goal-like objects from the program store.
*/
const GoalList: React.FC<{ goals: unknown[] }> = ({ goals }) => {
if (!goals.length) {
return <p className={styles.empty}>No goals defined.</p>;
}
return (
<ul className={styles.iconList}>
{goals.map((g, idx) => {
const goal = g as {
id?: string;
description?: string;
achieved?: boolean;
};
return (
<li key={goal.id ?? idx}>
<span
className={
goal.achieved ? styles.successIcon : styles.failIcon
}
>
{goal.achieved ? "✔" : "✖"}
</span>
{goal.description ?? "Unnamed goal"}
</li>
);
})}
</ul>
);
};
/**
* Renders a list of triggers for a phase.
*/
const TriggerList: React.FC<{ triggers: unknown[] }> = ({ triggers }) => {
if (!triggers.length) {
return <p className={styles.empty}>No triggers defined.</p>;
}
return (
<ul className={styles.iconList}>
{triggers.map((t, idx) => {
const trigger = t as {
id?: string;
label?: string;
};
return (
<li key={trigger.id ?? idx}>
<span className={styles.failIcon}></span>
{trigger.label ?? "Unnamed trigger"}
</li>
);
})}
</ul>
);
};
/**
* Renders a list of norms for a phase.
*/
const NormList: React.FC<{ norms: unknown[] }> = ({ norms }) => {
if (!norms.length) {
return <p className={styles.empty}>No norms defined.</p>;
}
return (
<ul className={styles.bulletList}>
{norms.map((n, idx) => {
const norm = n as {
id?: string;
norm?: string;
};
return <li key={norm.id ?? idx}>{norm.norm ?? "Unnamed norm"}</li>;
})}
</ul>
);
};
/**
* Displays all phase-related information in a grid layout.
*/
type PhaseGridProps = {
norms: unknown[];
goals: unknown[];
triggers: unknown[];
};
const PhaseGrid: React.FC<PhaseGridProps> = ({
norms,
goals,
triggers,
}) => (
<div className={styles.phaseGrid}>
<Box title="Norms">
<NormList norms={norms} />
</Box>
<Box title="Triggers">
<TriggerList triggers={triggers} />
</Box>
<Box title="Goals">
<GoalList goals={goals} />
</Box>
<Box title="Conditional Norms">
<p className={styles.empty}>No conditional norms defined.</p>
</Box>
</div>
);
/**
* Main program viewer.
* Reads all data from the program store and allows
* navigating between phases.
*/
const SimpleProgram: React.FC = () => {
const getPhaseIds = useProgramStore((s) => s.getPhaseIds);
const getNormsInPhase = useProgramStore((s) => s.getNormsInPhase);
const getGoalsInPhase = useProgramStore((s) => s.getGoalsInPhase);
const getTriggersInPhase = useProgramStore((s) => s.getTriggersInPhase);
const phaseIds = getPhaseIds();
const [phaseIndex, setPhaseIndex] = React.useState(0);
if (phaseIds.length === 0) {
return <p className={styles.empty}>No program loaded.</p>;
}
const phaseId = phaseIds[phaseIndex];
return (
<div className={styles.container}>
<header className={styles.header}>
<h2>
Phase {phaseIndex + 1} / {phaseIds.length}
</h2>
<div className={styles.controls}>
<button
disabled={phaseIndex === 0}
onClick={() => setPhaseIndex((i) => i - 1)}
>
Prev
</button>
<button
disabled={phaseIndex === phaseIds.length - 1}
onClick={() => setPhaseIndex((i) => i + 1)}
>
Next
</button>
</div>
</header>
<div className={styles.content}>
<PhaseGrid
norms={getNormsInPhase(phaseId)}
goals={getGoalsInPhase(phaseId)}
triggers={getTriggersInPhase(phaseId)}
/>
</div>
</div>
);
};
export default SimpleProgram;