import useFlowStore from '../../../../../src/pages/VisProgPage/visualProgrammingUI/VisProgStores'; import type { PhaseNodeData } from "../../../../../src/pages/VisProgPage/visualProgrammingUI/nodes/PhaseNode"; import { getByTestId, render } from '@testing-library/react'; import userEvent from '@testing-library/user-event'; import VisProgPage from '../../../../../src/pages/VisProgPage/VisProg'; class ResizeObserver { observe() {} unobserve() {} disconnect() {} } window.ResizeObserver = ResizeObserver; jest.mock('@neodrag/react', () => ({ useDraggable: (ref: React.RefObject, options: any) => { // We access the real useEffect from React to attach a listener // This bridges the gap between the test's userEvent and the component's logic const { useEffect } = jest.requireActual('react'); useEffect(() => { const element = ref.current; if (!element) return; // When the test fires a "pointerup" (end of click/drag), // we manually trigger the library's onDragEnd callback. const handlePointerUp = (e: PointerEvent) => { if (options.onDragEnd) { options.onDragEnd({ event: e }); } }; element.addEventListener('pointerup', handlePointerUp as EventListener); return () => { element.removeEventListener('pointerup', handlePointerUp as EventListener); }; }, [ref, options]); }, })); describe('PhaseNode', () => { it('each created phase gets its own children array, not the same reference ', async () => { const user = userEvent.setup(); const { container } = render(); // --- Mock ReactFlow bounding box --- // Your DndToolbar checks these values: const flowEl = container.querySelector('.react-flow'); jest.spyOn(flowEl!, 'getBoundingClientRect').mockReturnValue({ left: 0, right: 800, top: 0, bottom: 600, width: 800, height: 600, x: 0, y: 0, toJSON: () => {}, }); // Find the draggable norm node in the toolbar const phaseButton = getByTestId(container, 'draggable-phase') // Simulate dropping phase down in graph (twice) for (let i = 0; i < 2; i++) { await user.pointer([ // touch the screen at element1 {keys: '[TouchA>]', target: phaseButton}, // move the touch pointer to element2 {pointerName: 'TouchA', coords: {x: 300, y: 250}}, // release the touch pointer at the last position (element2) {keys: '[/TouchA]'}, ]); } // Find nodes const nodes = useFlowStore.getState().nodes; const p1 = nodes.find((x) => x.id === 'phase-1')!; const p2 = nodes.find((x) => x.id === 'phase-2')!; // expect same value, not same reference expect(p1.data.children).not.toBe(p2.data.children); expect(p1.data.children).toEqual(p2.data.children); // Add nodes to children const p1_data = p1.data as PhaseNodeData; const p2_data = p2.data as PhaseNodeData; p1_data.children.push("norm-1"); p2_data.children.push("norm-2"); p2_data.children.push("goal-1"); // check that after adding, its not the same reference, and its not the same children expect(p1.data.children).not.toBe(p2.data.children); expect(p1.data.children).not.toEqual(p2.data.children); // expect them to have the correct length. expect(p1_data.children.length == 1); expect(p2_data.children.length == 2); }); });