Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 | import React from "react";
import styles from "./SimpleProgram.module.css";
import useProgramStore from "../../utils/programStore.ts";
/**
* Generic container box with a header and content area.
*/
type BoxProps = {
title: string;
children: React.ReactNode;
};
const Box: React.FC<BoxProps> = ({ title, children }) => (
<div className={styles.box}>
<div className={styles.boxHeader}>{title}</div>
<div className={styles.boxContent}>{children}</div>
</div>
);
/**
* Renders a list of goals for a phase.
* Expects goal-like objects from the program store.
*/
const GoalList: React.FC<{ goals: unknown[] }> = ({ goals }) => {
if (!goals.length) {
return <p className={styles.empty}>No goals defined.</p>;
}
return (
<ul className={styles.iconList}>
{goals.map((g, idx) => {
const goal = g as {
id?: string;
description?: string;
achieved?: boolean;
};
return (
<li key={goal.id ?? idx}>
<span
className={
goal.achieved ? styles.successIcon : styles.failIcon
}
>
{goal.achieved ? "✔" : "✖"}
</span>
{goal.description ?? "Unnamed goal"}
</li>
);
})}
</ul>
);
};
/**
* Renders a list of triggers for a phase.
*/
const TriggerList: React.FC<{ triggers: unknown[] }> = ({ triggers }) => {
if (!triggers.length) {
return <p className={styles.empty}>No triggers defined.</p>;
}
return (
<ul className={styles.iconList}>
{triggers.map((t, idx) => {
const trigger = t as {
id?: string;
label?: string;
};
return (
<li key={trigger.id ?? idx}>
<span className={styles.failIcon}>✖</span>
{trigger.label ?? "Unnamed trigger"}
</li>
);
})}
</ul>
);
};
/**
* Renders a list of norms for a phase.
*/
const NormList: React.FC<{ norms: unknown[] }> = ({ norms }) => {
if (!norms.length) {
return <p className={styles.empty}>No norms defined.</p>;
}
return (
<ul className={styles.bulletList}>
{norms.map((n, idx) => {
const norm = n as {
id?: string;
norm?: string;
};
return <li key={norm.id ?? idx}>{norm.norm ?? "Unnamed norm"}</li>;
})}
</ul>
);
};
/**
* Displays all phase-related information in a grid layout.
*/
type PhaseGridProps = {
norms: unknown[];
goals: unknown[];
triggers: unknown[];
};
const PhaseGrid: React.FC<PhaseGridProps> = ({
norms,
goals,
triggers,
}) => (
<div className={styles.phaseGrid}>
<Box title="Norms">
<NormList norms={norms} />
</Box>
<Box title="Triggers">
<TriggerList triggers={triggers} />
</Box>
<Box title="Goals">
<GoalList goals={goals} />
</Box>
<Box title="Conditional Norms">
<p className={styles.empty}>No conditional norms defined.</p>
</Box>
</div>
);
/**
* Main program viewer.
* Reads all data from the program store and allows
* navigating between phases.
*/
const SimpleProgram: React.FC = () => {
const getPhaseIds = useProgramStore((s) => s.getPhaseIds);
const getNormsInPhase = useProgramStore((s) => s.getNormsInPhase);
const getGoalsInPhase = useProgramStore((s) => s.getGoalsInPhase);
const getTriggersInPhase = useProgramStore((s) => s.getTriggersInPhase);
const phaseIds = getPhaseIds();
const [phaseIndex, setPhaseIndex] = React.useState(0);
if (phaseIds.length === 0) {
return <p className={styles.empty}>No program loaded.</p>;
}
const phaseId = phaseIds[phaseIndex];
return (
<div className={styles.container}>
<header className={styles.header}>
<h2>
Phase {phaseIndex + 1} / {phaseIds.length}
</h2>
<div className={styles.controls}>
<button
disabled={phaseIndex === 0}
onClick={() => setPhaseIndex((i) => i - 1)}
>
◀ Prev
</button>
<button
disabled={phaseIndex === phaseIds.length - 1}
onClick={() => setPhaseIndex((i) => i + 1)}
>
Next ▶
</button>
</div>
</header>
<div className={styles.content}>
<PhaseGrid
norms={getNormsInPhase(phaseId)}
goals={getGoalsInPhase(phaseId)}
triggers={getTriggersInPhase(phaseId)}
/>
</div>
</div>
);
};
export default SimpleProgram;
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