Files
pepperplus-ui/src/pages/MonitoringPage/MonitoringPage.tsx
2026-01-12 12:49:00 +01:00

257 lines
8.1 KiB
TypeScript

import React, { use } from 'react';
import styles from './MonitoringPage.module.css';
import useProgramStore from "../../utils/programStore.ts";
import { GestureControls, SpeechPresets, DirectSpeechInput, StatusList } from './Components';
import { nextPhase, useExperimentLogger } from ".//MonitoringPageAPI.ts"
import type { GoalNodeData } from '../VisProgPage/visualProgrammingUI/nodes/GoalNode.tsx';
import type { TriggerNodeData } from '../VisProgPage/visualProgrammingUI/nodes/TriggerNode.tsx';
import type { NormNodeData } from '../VisProgPage/visualProgrammingUI/nodes/NormNode.tsx';
const MonitoringPage: React.FC = () => {
const getPhaseIds = useProgramStore((s) => s.getPhaseIds);
const getNormsInPhase = useProgramStore((s) => s.getNormsInPhase);
const getGoalsInPhase = useProgramStore((s) => s.getGoalsInPhase);
const getTriggersInPhase = useProgramStore((s) => s.getTriggersInPhase);
// Can be used to block actions until feedback from CB.
const [loading, setLoading] = React.useState(false);
const [activeIds, setActiveIds] = React.useState<Record<string, boolean>>({});
const [goalIndex, setGoalIndex] = React.useState(0);
const phaseIds = getPhaseIds();
const [phaseIndex, setPhaseIndex] = React.useState(0);
const isFinished = phaseIndex >= phaseIds.length; //determines if experiment is over
const handleStreamUpdate = React.useCallback((data: any) => {
// Check for phase updates
if (data.type === 'phase_update' && data.phase_id) {
const allIds = getPhaseIds();
const newIndex = allIds.indexOf(data.phase_id);
if (newIndex !== -1) {
setPhaseIndex(newIndex);
setGoalIndex(0); //when phase change we reset the index
}
}
else if (data.type === 'goal_update') {
const currentPhaseGoals = getGoalsInPhase(phaseIds[phaseIndex]) as any[];
const gIndex = currentPhaseGoals.findIndex((g: any) => g.id === data.id);
if (gIndex !== -1) {
//set current goal to the goal that is just started
setGoalIndex(gIndex);
// All previous goals are set to "active" which means they are achieved
setActiveIds((prev) => {
const nextState = { ...prev };
// We loop until i is LESS than gIndex.
// This leaves currentPhaseGoals[gIndex] as isActive: false.
for (let i = 0; i < gIndex; i++) {
nextState[currentPhaseGoals[i].id ] = true;
}
return nextState;
});
console.log(`Now pursuing goal: ${data.id}. Previous goals marked achieved.`);
}
}
else if (data.type === 'trigger_update') {
setActiveIds((prev) => ({
...prev,
[data.id]: data.achieved // data.id is de key, achieved is true/false
}));
}
else if (data.type === 'cond_norms_state_update') {
setActiveIds((prev) => {
const nextState = { ...prev };
data.norms.forEach((normUpdate: { id: string; active: boolean }) => {
nextState[normUpdate.id] = normUpdate.active;
});
return nextState;
});
console.log("Updated conditional norms state:", data.norms);
}
}, [getPhaseIds]);
useExperimentLogger(handleStreamUpdate);
if (phaseIds.length === 0) {
return <p className={styles.empty}>No program loaded.</p>;
}
const phaseId = phaseIds[phaseIndex];
const goals = (getGoalsInPhase(phaseId) as any[]).map(g => ({
...g,
label: g.name,
achieved: activeIds[g.id] ?? false
}));
const triggers = (getTriggersInPhase(phaseId) as any[]).map(t => ({
...t,
label: (() => {
let prefix = "";
if (t.condition?.keyword) {
prefix = `if keywords said: "${t.condition.keyword}"`;
} else if (t.condition?.name) {
prefix = `if LLM belief: ${t.condition.name}`;
} else { //fallback
prefix = t.label || "Trigger";
}
const stepLabels = t.plan?.steps?.map((step: any) => {
if (step.text) {
return `say: "${step.text}"`;
}
if (step.gesture) {
return `perform gesture: ${step.gesture.name || step.gesture.type}`;
}
if (step.goal) {
return `perform LLM: ${step.goal}`;
}
return "Action"; // Fallback
}) || [];
const planText = stepLabels.length > 0
? `➔ Do: ${stepLabels.join(", ")}`
: "➔ (No actions set)";
return `${prefix} ${planText}`;
})(),
isActive: activeIds[t.id] ?? false
}));
const norms = (getNormsInPhase(phaseId) as NormNodeData[])
.filter(n => !n.condition)
.map(n => ({
...n,
label: n.norm,
}));
const conditionalNorms = (getNormsInPhase(phaseId) as any[])
.filter(n => !!n.condition) // Only items with a condition
.map(n => ({
...n,
label: (() => {
let prefix = "";
if (n.condition?.keyword) {
prefix = `if keywords said: "${n.condition.keyword}"`;
} else if (n.condition?.name) {
prefix = `if LLM belief: ${n.condition.name}`;
}
return `${prefix} ➔ Norm: ${n.norm}`;
})(),
achieved: activeIds[n.id] ?? false
}));
// Handle logic of 'next' button.
const handleNext = async () => {
try {
setLoading(true);
await nextPhase();
} catch (err) {
console.log("Monitoring Page could not advance to the next phase:")
console.error(err);
} finally {
setLoading(false);
}
};
return (
<div className={styles.dashboardContainer}>
{/* HEADER */}
<header className={styles.experimentOverview}>
<div className={styles.phaseName}>
<h2>Experiment Overview</h2>
<p><strong>Phase</strong> {` ${phaseIndex + 1}`} </p>
<div className={styles.phaseProgress}>
{phaseIds.map((id, index) => (
<span
key={id}
className={`${styles.phase} ${
index < phaseIndex ? styles.completed :
index === phaseIndex ? styles.current : ""
}`}
>
{index + 1}
</span>
))}
</div>
</div>
<div className={styles.experimentControls}>
<h3>Experiment Controls</h3>
<div className={styles.controlsButtons}>
<button className={styles.pause}></button>
<button
className={styles.next}
onClick={handleNext}
disabled={loading}
>
</button>
<button className={styles.restartPhase}></button>
<button className={styles.restartExperiment}></button>
</div>
</div>
<div className={styles.connectionStatus}>
<h3>Connection:</h3>
<p className={styles.connected}> Robot is connected</p>
</div>
</header>
{/* MAIN GRID */}
<main className={styles.phaseOverview}>
<section className={styles.phaseOverviewText}>
<h3>Phase Overview</h3>
</section>
{isFinished ? (
<div className={styles.finishedMessage}>
<p> All phases have been successfully completed.</p>
</div>
) : (
<>
<StatusList title="Goals" items={goals} type="goal" activeIds={activeIds} currentGoalIndex={goalIndex} />
<StatusList title="Triggers" items={triggers} type="trigger" activeIds={activeIds} />
<StatusList title="Norms" items={norms} type="norm" activeIds={activeIds} />
<StatusList title="Conditional Norms" items={conditionalNorms} type="cond_norm" activeIds={activeIds} />
</>
)}
</main>
{/* LOGS */}
<aside className={styles.logs}>
<h3>Logs</h3>
<div className={styles.logHeader}>
<span>Global:</span>
<button>ALL</button>
<button>Add</button>
<button className={styles.live}>Live</button>
</div>
<textarea defaultValue="Example Log: much log"></textarea>
</aside>
{/* FOOTER */}
<footer className={styles.controlsSection}>
<GestureControls />
<SpeechPresets />
<DirectSpeechInput />
</footer>
</div>
);
}
export default MonitoringPage;