test: added SimpleProgram #37
@@ -2,41 +2,6 @@ import React from "react";
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import styles from "./SimpleProgram.module.css";
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import useProgramStore from "../../utils/programStore.ts";
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/* ---------- Types ---------- */
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type Norm = {
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id: string;
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label: string;
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norm: string;
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};
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type Goal = {
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id: string;
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label: string;
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description: string;
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achieved: boolean;
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};
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type TriggerKeyword = {
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id: string;
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keyword: string;
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};
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type KeywordTrigger = {
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id: string;
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label: string;
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type: string;
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keywords: TriggerKeyword[];
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};
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type Phase = {
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id: string;
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label: string;
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norms: Norm[];
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goals: Goal[];
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triggers: KeywordTrigger[];
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};
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/* ---------- Reusable UI ---------- */
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type BoxProps = {
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@@ -53,70 +18,111 @@ const Box: React.FC<BoxProps> = ({ title, children }) => (
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/* ---------- Lists ---------- */
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const GoalList: React.FC<{ goals: Goal[] }> = ({ goals }) => {
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if (goals.length === 0) return <p className={styles.empty}>No goals defined.</p>;
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const GoalList: React.FC<{ goals: unknown[] }> = ({ goals }) => {
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if (!goals.length) {
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return <p className={styles.empty}>No goals defined.</p>;
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}
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return (
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<ul className={styles.iconList}>
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{goals.map((goal) => (
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<li key={goal.id}>
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<span className={goal.achieved ? styles.successIcon : styles.failIcon}>
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{goals.map((g, idx) => {
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const goal = g as {
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id?: string;
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description?: string;
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achieved?: boolean;
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};
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return (
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<li key={goal.id ?? idx}>
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<span
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className={
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goal.achieved ? styles.successIcon : styles.failIcon
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}
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>
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{goal.achieved ? "✔" : "✖"}
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</span>
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{goal.description}
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{goal.description ?? "Unnamed goal"}
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</li>
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))}
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);
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})}
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</ul>
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);
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};
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const TriggerList: React.FC<{ triggers: KeywordTrigger[] }> = ({ triggers }) => {
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if (triggers.length === 0) return <p className={styles.empty}>No triggers defined.</p>;
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const TriggerList: React.FC<{ triggers: unknown[] }> = ({ triggers }) => {
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if (!triggers.length) {
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return <p className={styles.empty}>No triggers defined.</p>;
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}
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return (
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<ul className={styles.iconList}>
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{triggers.map((trigger) => (
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<li key={trigger.id}>
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{triggers.map((t, idx) => {
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const trigger = t as {
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id?: string;
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label?: string;
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};
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return (
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<li key={trigger.id ?? idx}>
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<span className={styles.failIcon}>✖</span>
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{trigger.label}
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{trigger.label ?? "Unnamed trigger"}
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</li>
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))}
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);
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})}
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</ul>
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);
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};
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const NormList: React.FC<{ norms: Norm[] }> = ({ norms }) => {
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if (norms.length === 0) return <p className={styles.empty}>No norms defined.</p>;
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const NormList: React.FC<{ norms: unknown[] }> = ({ norms }) => {
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if (!norms.length) {
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return <p className={styles.empty}>No norms defined.</p>;
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}
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return (
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<ul className={styles.bulletList}>
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{norms.map((norm) => (
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<li key={norm.id}>{norm.norm}</li>
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))}
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{norms.map((n, idx) => {
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const norm = n as {
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id?: string;
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norm?: string;
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};
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return <li key={norm.id ?? idx}>{norm.norm ?? "Unnamed norm"}</li>;
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})}
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</ul>
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);
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};
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/* ---------- Phase Grid ---------- */
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const PhaseGrid: React.FC<{ phase: Phase }> = ({ phase }) => {
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type PhaseGridProps = {
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norms: unknown[];
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goals: unknown[];
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triggers: unknown[];
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};
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const PhaseGrid: React.FC<PhaseGridProps> = ({
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norms,
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goals,
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triggers,
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}) => {
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return (
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<div className={styles.phaseGrid}>
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<Box title="Norms">
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<NormList norms={phase.norms} />
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<NormList norms={norms} />
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</Box>
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<Box title="Triggers">
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<TriggerList triggers={phase.triggers} />
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<TriggerList triggers={triggers} />
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</Box>
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<Box title="Goals">
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<GoalList goals={phase.goals} />
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<GoalList goals={goals} />
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</Box>
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<Box title="Conditional Norms">
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<p className={styles.empty}>No conditional norms defined.</p>
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</Box>
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{/* Let er dus op dat deze erbij moeten */}
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</div>
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);
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};
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@@ -124,35 +130,50 @@ const PhaseGrid: React.FC<{ phase: Phase }> = ({ phase }) => {
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/* ---------- Main Component ---------- */
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const SimpleProgram: React.FC = () => {
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// Get the phases from the program store
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const phases = useProgramStore((state) => state.currentProgram.phases) as Phase[];
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const getPhaseIds = useProgramStore((s) => s.getPhaseIds);
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const getNormsInPhase = useProgramStore((s) => s.getNormsInPhase);
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const getGoalsInPhase = useProgramStore((s) => s.getGoalsInPhase);
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const getTriggersInPhase = useProgramStore((s) => s.getTriggersInPhase);
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const phaseIds = getPhaseIds();
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const [phaseIndex, setPhaseIndex] = React.useState(0);
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// If no phases are available, display a message
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if (phases.length === 0) return <p className={styles.empty}>No program loaded.</p>;
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if (phaseIds.length === 0) {
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return <p className={styles.empty}>No program loaded.</p>;
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}
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const phase = phases[phaseIndex];
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const phaseId = phaseIds[phaseIndex];
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return (
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<div className={styles.container}>
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<header className={styles.header}>
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<h2>
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Phase {phaseIndex + 1} / {phases.length}: {phase.label}
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Phase {phaseIndex + 1} / {phaseIds.length}
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</h2>
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<div className={styles.controls}>
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<button disabled={phaseIndex === 0} onClick={() => setPhaseIndex(i => i - 1)}>
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<button
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disabled={phaseIndex === 0}
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onClick={() => setPhaseIndex((i) => i - 1)}
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>
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◀ Prev
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</button>
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<button disabled={phaseIndex === phases.length - 1} onClick={() => setPhaseIndex(i => i + 1)}>
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<button
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disabled={phaseIndex === phaseIds.length - 1}
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onClick={() => setPhaseIndex((i) => i + 1)}
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>
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Next ▶
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</button>
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</div>
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</header>
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<div className={styles.content}>
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<PhaseGrid phase={phase} />
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<PhaseGrid
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norms={getNormsInPhase(phaseId)}
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goals={getGoalsInPhase(phaseId)}
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triggers={getTriggersInPhase(phaseId)}
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/>
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</div>
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</div>
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);
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